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Update version and changelog for 1.3.11
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ChangeLog

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Changes for 1.3.11 (2019-01-02)
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Add support for exporting Studiomdl Data (SMD) models
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Add support for texture alpha blending in animation mode
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Add workaround to force toolbar to be visible even if it's hidden in dock.dat
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Improve decimal accuracy for rotation on properties panel
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Improve decimal accuracy in exported IQE models
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Improve MS3D model support
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Add support for loading/saving Milkshape 3D 1.8.5 BETA 1 MS3D models
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Add descriptions for vertex subversions to MS3D export prompt
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Only allow typing hexdecimal in MS3D Vertex Extra export prompt
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Don't allow exporting invalid MS3D models; too many vertexes, triangles, bone joints, groups, or materials
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Don't convert vertex bone weights of 0 to average for MS3D export
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Fix reading/writing MS3D animation bone joint keyframes
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Fix written MS3D bone joint weights not adding up to 100
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Fix loading MS3D bone influences for more than 128 bones
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Fix loading MS3D when a group has no material
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Use Windows path separators in recent models list on Windows
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Fix writing line endings in OBJ/DXF/IQE on Windows (regression)
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Fix loading OBJ textures on Windows (regression)
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Fix Paint Texture window writing a blank black image (regression)
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Fix not loading texture the first time Texture Coordinates window is shown (regression)
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Fix some vertex bone joint weights being rounded down on properties panel and calculated auto weight
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Fix missing meta data undo event after Cal3D/MD3/MS3D export
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Fix wireframe Z-fighting with model meshes
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Fix new transparent texture set for material not being drawn
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Fix frame animated models default to blank animation type in Animation Sets window
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Fix gimbal lock detection when converting matrix to Euler angles (affected writing SMD models)
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Fix keyboard shortcuts in German and French translations
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Changes for 1.3.10 (2018-09-05)
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Rename application to Maverick Model 3D
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Add bone joint rotation to properties panel in non-animation mode

Makefile.am

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@@ -128,7 +128,7 @@ define INFOPLIST
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<key>LSMinimumSystemVersion</key>
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<string>${MACOSX_DEPLOYMENT_TARGET}</string>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2004-2008 Kevin Worcester, Copyright © 2009-2018 Zack Middleton.</string>
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<string>Copyright © 2004-2008 Kevin Worcester, Copyright © 2009-2019 Zack Middleton.</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>

configure.ac

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dnl If you change the version, also change the following files
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dnl src/mm3dcore/version.h (for x.x.x)
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dnl src/win_resource.rc (for x.x.x)
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dnl mm3d-win32-installer.nsi (for x.x.x)
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dnl Makefile.am (for Contents/PlugIns/mm3d/x.x)
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dnl Makefile.generic (for plugins/x.x)
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dnl plugins/Makefile.am (for plugins/x.x)
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AC_INIT([mm3d], [1.3.10])
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AC_INIT([mm3d], [1.3.11])
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AM_INIT_AUTOMAKE
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AC_CONFIG_SRCDIR([config.h.in])
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AC_CONFIG_HEADERS([config.h])

mm3d-win32-installer.nsi

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; See the COPYING file for full license text.
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!define VERSION "1.3.10"
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!define FILE_VERSION "1_3_10"
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!define VERSION "1.3.11"
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!define FILE_VERSION "1_3_11"
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Name "Maverick Model 3D ${VERSION}"
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OutFile "mm3d-${FILE_VERSION}-win32-installer.exe"

src/implui/aboutwin.cc

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"<h2>" VERSION_STRING "</h2><br>" \
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"https://clover.moe/mm3d<br><br>" \
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"Copyright &copy; 2004-2008, Kevin Worcester<br>" \
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"Copyright &copy; 2009-2018 Zack Middleton<br><br>" \
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"Copyright &copy; 2009-2019 Zack Middleton<br><br>" \
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"</center></body></html>"
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AboutWin::AboutWin( QWidget * parent )

src/mm3dcore/version.h

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// If you change the version, also change the following files
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// (relative to top source directory)
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// configure.ac (for x.x.x)
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// src/win_resource.rc (for x.x.x)
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// mm3d-win32-installer.nsi (for x.x.x)
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// Makefile.am (for Contents/PlugIns/mm3d/x.x)
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// Makefile.generic (for plugins/x.x)
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// plugins/Makefile.am (for plugins/x.x)
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#ifndef VERSION
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#define VERSION "1.3.10"
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#define VERSION "1.3.11"
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#endif
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 10
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#define VERSION_PATCH 11
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// Set to 0 for stable releases (even minor version) and 1 for
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// development versions (odd minor version)

src/win_resource.rc

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A ICON "mm3d.ico"
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CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "win_manifest.xml"
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#define VER_PRODUCTVERSION 1,3,10,0
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#define VER_PRODUCTVERSION_STR "1.3.10\0"
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#define VER_PRODUCTVERSION 1,3,11,0
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#define VER_PRODUCTVERSION_STR "1.3.11\0"
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#ifndef DEBUG
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#define VER_DEBUG 0
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VALUE "InternalName", "mm3d.x86"
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#endif
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// Copyright symbol (©) in Windows codepage 1252 is \xA9
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VALUE "LegalCopyright", "Copyright \xA9 2004-2008 Kevin Worcester, Copyright \xA9 2009-2018 Zack Middleton."
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VALUE "LegalCopyright", "Copyright \xA9 2004-2008 Kevin Worcester, Copyright \xA9 2009-2019 Zack Middleton."
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END
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END
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