Cocos Creator version
3.5.8
System information
Google Chrome
Issue description
Unexpected behavior when running animations sequentially in different tracks
Relevant error log output
No response
Steps to reproduce
Example code:
const spine = this.getComponent(sp.Skeleton)
let closed = false
spine.setStartListener(e => {
console.log('start', e.animation.name)
})
spine.setCompleteListener(e => {
console.log('complete', e.animation.name)
if (e.animation.name == 'open' && !closed) {
closed = true
spine.setAnimation(1, 'close', false)
}
})
spine.setAnimation(0, 'open', false)
Console output:
start open
complete open
start close
complete open
complete close
complete open repeated
if not use closed flag, call complete open occurs indefinitely.
Minimal reproduction project
No response