You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The bar Sprite of ProgressBar fails to map its texture under filled mode correctly when its SpriteFrame happens to be auto-rotated in the underlying sprite sheet.
Steps to reproduce:
Prepare two images, one for the progress bar track and one for the bar
Generate a sprite sheet, forcing the texture to be rotated (e.g. by tweaking the max width property)
Create a ProgressBar and assign the sprite frames
Set mode to filled
Test in simulator, it should work fine
Test again with mobile build, the bar would look like as if it is set as simple mode
The text was updated successfully, but these errors were encountered:
The bar Sprite of ProgressBar fails to map its texture under filled mode correctly when its SpriteFrame happens to be auto-rotated in the underlying sprite sheet.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: