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This repository was archived by the owner on Jun 24, 2024. It is now read-only.
This repository was archived by the owner on Jun 24, 2024. It is now read-only.

Specifying a sampler2D along with a samplerCube in the shader breaks it. #5

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@diroru

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@diroru

In order to implement »layered« rendering, i would like to have a background and a foreground sampler2D in the shader. When i do this, the compiler complains that i am trying to use the same texture unit. Even when i try to assign another one, it doesn’t work. Some resources say, the texture unit should be set right after linking. Is this possible with PShader or do i need fallback to JOGL, or is the problem something entirely different?

Many thanks in advance for any hints!

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