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This repository was archived by the owner on Jun 24, 2024. It is now read-only.
In order to implement »layered« rendering, i would like to have a background and a foregroundsampler2D in the shader. When i do this, the compiler complains that i am trying to use the same texture unit. Even when i try to assign another one, it doesn’t work. Some resources say, the texture unit should be set right after linking. Is this possible with PShader or do i need fallback to JOGL, or is the problem something entirely different?