The aim of the project is to create a lightweight 3D engine with a very low level of complexity — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
Contributors — Getting Started — API Reference
More? #three.js on irc.freenode.net
Download the minified library and include it in your html.
<script src="js/Three.js"></script>
This code creates a camera, then creates a scene, adds a cube on it, creates a <canvas> renderer and adds its viewport in the document.body element.
<script>
	var camera, scene, renderer,
	geometry, material, mesh;
	init();
	animate();
	function init() {
		camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;
		scene = new THREE.Scene();
		geometry = new THREE.Cube( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
		mesh = new THREE.Mesh( geometry, material );
		scene.addObject( mesh );
		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );
		document.body.appendChild( renderer.domElement );
	}
	function animate() {
		// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
		requestAnimationFrame( animate );
		render();
	}
	function render() {
		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;
		renderer.render( scene, camera );
	}
</script>
2011 05 21 - r41/ROME (264.801 KB, gzip: 64.599 KB)
(Up to this point, some rome specific features have managed to get included in the lib. The aim is to clean this up in next revisions.)
- Improved Blender Object and Scene exporters. (alteredq)
- Fixes on WebGL attributes. (alteredq and empaempa)
- Reduced overall memory footprint. (mrdoob)
- Added Face4 support to CollisionSystem. (NINE78)
2011 04 24 - r40 (263.774 KB, gzip: 64.320 KB)
- Fixed Object3D.lookAt. (mrdoob)
- More and more Blender exporter goodness. (alteredq and mrdoob)
- Improved CollisionSystem. (drojdjou and alteredq)
- Fixes on WebGLRenderer. (empaempa)
- Added Tridentobject. (sroucheray)
- Added dataobject to Renderers for getting number of vertices/faces/callDraws from last render. (mrdoob)
- Fixed Projectorhandling Particles with hierarchies. (mrdoob)
2011 04 09 - r39 (249.048 KB, gzip: 61.020 KB)
- Improved WebGLRenderer program cache. (alteredq)
- Added support for pre-computed edges in loaders and exporters. (alteredq)
- Added Collisionsclasses. (drojdjou)
- Added Spriteobject. (empaempa)
- Fixed *Loaderissue where Workers were kept alive and next loads were delayed. (alteredq)
- Added THREEnamespace to all the classes that missed it. (mrdoob)
2011 03 31 - r38 (225.442 KB, gzip: 55.908 KB)
- Added LensFlarelight. (empaempa)
- Added ShadowVolumeobject (stencil shadows). (empaempa)
- Improved Blender Exporter plus added Scene support. (alteredq)
- Blender Importer for loading JSON files. (alteredq)
- Added load/complete callbacks to Loader(mrdoob)
- Minor WebGL blend mode clean up. (mrdoob)
- *Materials now extend Material (mrdoob)
- material.transparentdefine whether material is transparent or not (before we were guessing). (mrdoob)
- Added internal program cache to WebGLRenderer (reuse already available programs). (mrdoob)
2011 03 22 - r37 (208.495 KB, gzip: 51.376 KB)
- Changed JSON file format. (Re-exporting of models required) (alteredq and mrdoob)
- Updated Blender and 3DSMAX exporters for new format. (alteredq)
- Vertex colors are now per-face (alteredq)
- Geometry.uvsis now a multidimensional array (allowing infinite uv sets) (alteredq)
- CanvasRendererrenders- Face4again (without spliting to 2- Face3) (mrdoob)
- ParticleCircleMaterial>- ParticleCanvasMaterial. Allowing injecting any- canvas.contextcode! (mrdoob)
2011 03 14 - r36 (194.547 KB, gzip: 48.608 KB)
- Added 3DSMAX exporter. (alteredq)
- Fixed WebGLRendereraspect ratio bug when scene had only one material. (mrdoob)
- Added sizeAttenuationproperty toParticleBasicMaterial. (mrdoob)
- Added PathCamera. (alteredq)
- Fixed WebGLRendererbug when Camera has a parent. CameraCamera.updateMatrixmethod. (empaempa)
- Fixed Camera.updateMatrixmethod andObject3D.updateMatrix. (mrdoob)
2011 03 06 - r35 (187.875 KB, gzip: 46.433 KB)
- Added methods translate,translateX,translateY,translateZandlookAtmethods toObject3D. (mrdoob)
- Added methods setViewportandsetScissortoWebGLRenderer. (alteredq)
- Added support for non-po2 textures. (mrdoob and alteredq)
- Minor API clean up. (mrdoob)
2011 03 02 - r34 (186.045 KB, gzip: 45.953 KB)
- Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. (empaempa and mrdoob)
- Camel cased properties and object json format (Re-exporting of models required) (alteredq)
- Added QuakeCamerafor easy fly-bys (alteredq)
- Added LODexample (alteredq)
2011 02 26 - r33 (184.483 KB, gzip: 45.580 KB)
- Changed build setup (build/Three.js now also include extras) (mrdoob)
- Added ParticleSystemobject toWebGLRenderer(alteredq)
- Added Linesupport toWebGLRenderer(alteredq)
- Added vertex colors support to WebGLRenderer(alteredq)
- Added Ribbonobject. (alteredq)
- Added updateable textures support to WebGLRenderer(alteredq)
- Added Soundobject andSoundRenderer. (empaempa)
- LOD,- Bone,- SkinnedMeshobjects and hierarchy being developed. (empaempa)
- Added hierarchies examples (mrdoob)
2010 12 31 - r32 (89.301 KB, gzip: 21.351 KB)
- Scenenow supports- Fogand- FogExp2.- WebGLRendereronly right now. (alteredq)
- Added setClearColor( hex, opacity )toWebGLRendererandCanvasRenderer(alteredq & mrdoob)
- WebGLRenderershader system refactored improving performance. (alteredq)
- Projectornow does frustum culling of all the objects using their sphereBoundingBox. (thx errynp)
- materialproperty changed to- materialsglobaly.
2010 12 06 - r31 (79.479 KB, gzip: 18.788 KB)
- Minor Materials API change (mappings). (alteredq & mrdoob)
- Added Filters to WebGLRenderer
- python build.py --includesgenerates includes string
2010 11 30 - r30 (77.809 KB, gzip: 18.336 KB)
- Reflection and Refraction materials support in WebGLRenderer(alteredq)
- SmoothShadingsupport on- CanvasRenderer/- MeshLambertMaterial
- MeshShaderMaterialfor- WebGLRenderer(alteredq)
- Removed RenderableFace4fromProjector/CanvasRenderer(maybe just temporary).
- Added extras folder with GeometryUtils,ImageUtils,SceneUtilsandShaderUtils(alteredq & mrdoob)
- Blender 2.5x Slim now the default exporter (old exporter removed).
2010 11 17 - r29 (69.563 KB)
- New materials API Still work in progress, but mostly there. (alteredq & mrdoob)
- Line clipping in CanvasRenderer(julianwa)
- Refactored CanvasRendererandSVGRenderer. (mrdoob)
- Switched to Closure compiler.
2010 11 04 - r28 (62.802 KB)
- Loaderclass allows load geometry asynchronously at runtime. (alteredq)
- MeshPhongMaterialworking with- WebGLRenderer. (alteredq)
- Support for huge objects. Max 500k polys and counting. (alteredq)
- Projector.unprojectVectorand- Rayclass to check intersections with faces (based on mindlapse work)
- Fixed Projectorz-sorting (not as jumpy anymore).
- Fixed Orthographic projection (was y-inverted).
- Hmmm.. lib file size starting to get too big...
2010 10 28 - r25 (54.480 KB)
- WebGLRenderernow up to date with other renderers! (alteredq)
- .obj to .js python converter (alteredq)
- Blender 2.54 exporter
- Added MeshFaceMaterial(multipass per face)
- Reworked CanvasRendererandSVGRenderermaterial handling
2010 10 06 - r18 (44.420 KB)
- Added PointLight
- CanvasRendererand- SVGRendererbasic lighting support (ColorStroke/ColorFill only)
- Renderer>- Projector.- CanvasRenderer,- SVGRendererand- DOMRendererdo not extend anymore
- Added computeCentroidsmethod toGeometry
2010 09 17 - r17 (39.487 KB)
- Added Light,AmbientLightandDirectionalLight(philogb)
- WebGLRendererbasic lighting support (philogb)
- Memory optimisations
2010 08 21 - r16 (35.592 KB)
- Workaround for Opera bug (clearRect not working with context with negative scale)
- Additional Matrix4andVector3methods
2010 07 23 - r15 (32.440 KB)
- Using new object UVinstead ofVector2where it should be used
- Added Mesh.flipSidedboolean (false by default)
- CanvasRendererwas handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)
- ParticleBitmapMaterial.offsetadded
- Fixed gap when rendering Face4withMeshBitmapUVMappingMaterial
2010 07 17 - r14 (32.144 KB)
- Refactored CanvasRenderer(more duplicated code, but easier to handle)
- Face4now supports- MeshBitmapUVMappingMaterial
- Changed order of *StrokeMaterialparameters. Now it'scolor,opacity,lineWidth.
- BitmapUVMappingMaterial>- MeshBitmapUVMappingMaterial
- ColorFillMaterial>- MeshColorFillMaterial
- ColorStrokeMaterial>- MeshColorStrokeMaterial
- FaceColorFillMaterial>- MeshFaceColorFillMaterial
- FaceColorStrokeMaterial>- MeshFaceColorStrokeMaterial
- ColorStrokeMaterial>- LineColorMaterial
- Rectangle.instersectsreturned false with rectangles with 0px witdh or height
2010 07 12 - r13 (29.492 KB)
- Added ParticleCircleMaterialandParticleBitmapMaterial
- Particlenow use- ParticleCircleMaterialinstead of- ColorFillMaterial
- Particle.size>- Particle.scale.xand- Particle.scale.y
- Particle.rotation.zfor rotating the particle
- SVGRenderercurrently out of sync
2010 07 07 - r12 (28.494 KB)
- First version of the WebGLRenderer(ColorFillMaterialandFaceColorFillMaterialby now)
- Matrix4.lookAtfix (- CanvasRendererand- SVGRenderernow handle the -Y)
- Colornow using 0-1 floats instead of 0-255 integers
2010 07 03 - r11 (23.541 KB)
- Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
- Scene.add>- Scene.addObject
- Enabled Scene.removeObject
2010 06 22 - r10 (23.959 KB)
- Changed Camera system. (Thx Paul Brunt)
- Object3D.overdraw = trueto enable CanvasRenderer screen space point expansion hack.
2010 06 20 - r9 (23.753 KB)
- JSLinted.
- autoClearproperty for renderers.
- Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
- Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2010 06 06 - r8 (23.496 KB)
- Moved UVs to Geometry.
- CanvasRendererexpands screen space points (workaround for antialias gaps).
- CanvasRenderersupports- BitmapUVMappingMaterial.
2010 06 05 - r7 (22.387 KB)
- Added Line Object.
- Workaround for WebKit not supporting rgba() in SVG yet.
- No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).
2010 05 17 - r6 (21.003 KB)
- 2d clipping on CanvasRendererandSVGRenderer
- clearRectoptimisations on- CanvasRenderer
2010 05 16 - r5 (19.026 KB)
- Removed Class.js dependency
- Added THREEnamespace
- Camera.x->- Camera.position.x
- Camera.target.x>- Camera.target.position.x
- ColorMaterial>- ColorFillMaterial
- FaceColorMaterial>- FaceColorFillMaterial
- Materials are now multipass (use array)
- Added ColorStrokeMaterialandFaceColorStrokeMaterial
- geometry.faces.aare now indexes instead of references
2010 04 26 - r4 (16.274 KB)
- SVGRendererParticle rendering
- CanvasRendereruses- context.setTransformto avoid extra calculations
2010 04 24 - r3 (16.392 KB)
- Fixed incorrect rotation matrix transforms
- Added PlaneandCubeprimitives
2010 04 24 - r2 (15.724 KB)
- Improved Colorhandling
2010 04 24 - r1 (15.25 KB)
- First alpha release

























































