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Hi,
First of all, I'm using colyseus 0.14.21 on android VR Headset device to create a VR game and I use the network ability of colyseus to create a viewer for spectator on windows device, so thank for this great library.
Some time sending message in a room result on exception, for exemple:
Unity : One or more errors occurred. (The remote party closed the WebSocket connection without completing the close handshake.)
Unity : at System.Threading.Tasks.Task.ThrowIfExceptional (System.Boolean includeTaskCanceledExceptions)
Unity : at System.Threading.Tasks.Task.Wait (System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken)
Unity : at NativeWebSocket.WebSocket.SendMessage (System.Collections.Generic.List`1[T] queue, System.Net.WebSockets.WebSocketMessageType messageType, System.ArraySegment`1[T] buffer)
But sometime I had an other kind of exception, sorry I didn't kept a copy of the exception message, but it's something like You can not send message because socket it's in abnormal state: abort
After an exception in send message, the room stay broken, no more message will be sent.
I think this kind of exception come because of poor wifi, with "lot of" devices.
That is annoying, it's that the room didn't send message anymore.
After some debugging, I found a guilty in send message function
If exception occured, the flag isSending is never reseted, I try to move :
few line upper, in the finally block, and now, when exception occure, I get this exception 5 or 6 time because I try to send message on each frame, but after 100ms the socket is detected as broken and a reconnect occure. So, I my viewer I can have a freeze during less than 1 second but after the reconnection all object start moving.
I will try to make a Pull request in master, with this fix.
Fabien
The text was updated successfully, but these errors were encountered:
Hi @FEsteven! Ideally a fully reproducible example would be best, so I can experience the actual issue myself and understand the reasoning behind the proposed change.
(I'm sorry to hear you're leaving the current job, I hope all is well and find a better one soon 🙌)
Hi,
First of all, I'm using colyseus 0.14.21 on android VR Headset device to create a VR game and I use the network ability of colyseus to create a viewer for spectator on windows device, so thank for this great library.
Some time sending message in a room result on exception, for exemple:
But sometime I had an other kind of exception, sorry I didn't kept a copy of the exception message, but it's something like
You can not send message because socket it's in abnormal state: abort
After an exception in send message, the room stay broken, no more message will be sent.
I think this kind of exception come because of poor wifi, with "lot of" devices.
That is annoying, it's that the room didn't send message anymore.
After some debugging, I found a guilty in send message function
If exception occured, the flag isSending is never reseted, I try to move :
few line upper, in the
finally
block, and now, when exception occure, I get this exception 5 or 6 time because I try to send message on each frame, but after 100ms the socket is detected as broken and a reconnect occure. So, I my viewer I can have a freeze during less than 1 second but after the reconnection all object start moving.I will try to make a Pull request in master, with this fix.
Fabien
The text was updated successfully, but these errors were encountered: