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Description
Working on this in local-multiplayer. To do:
- Write MultiPlayerLocalGameController
- Get basic 2 games running in MultiPlayerLocalGame component
- Game page layout with two boards, + scores & pill previews
- Properly handle win/lose events
- Pass in different input managers for each player
- Implement drops after combos
- New settings page for selecting player levels and inputs
- New win/lose overlays
- Ensure both players get same board and pill sequence - use random seed?
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