@@ -31,19 +31,19 @@ class unit_t // Size: 0x0010
3131
3232static_assert (sizeof (unit_t ) == 0x10 );
3333
34- class game_actor_u : public unit_t // Size: 0x10A8
34+ class game_actor_u : public unit_t // Size: 0x10D8
3535{
3636public:
3737 char pad_0010[8 ]; // 0x0010 (0x08)
3838 class game_physics_vehicle_u * game_physics_vehicle; // 0x0018 (0x08)
3939 class visual_interior_u * visual_interior; // 0x0020 (0x08)
4040 class game_actor_hud_u * game_actor_hud; // 0x0028 (0x08)
41- char pad_0030[88 ]; // 0x0030 (0x58 )
42- class history_stream_set_u * history_stream_set; // 0x0088 (0x08)
43- char pad_0090[ 24 ]; // 0x0090 (0x18 )
44- class history_manager_u * history_manager; // 0x00A8 (0x08)
45- class game_trailer_actor_u * game_trailer_actor; // 0x00B0 (0x08)
46- char pad_00B8[ 96 ]; // 0x00B8 (0x60 )
41+ char pad_0030[104 ]; // 0x0030 (0x68 )
42+ class history_stream_set_u * history_stream_set; // 0x0098 (0x08)
43+ char pad_00A0[ 16 ]; // 0x00A0 (0x10 )
44+ class history_manager_u * history_manager; // 0x00B0 (0x08)
45+ class game_trailer_actor_u * game_trailer_actor; // 0x00B8 (0x08)
46+ char pad_00C0[ 88 ]; // 0x00C0 (0x58 )
4747 uint32_t current_camera; // 0x0118 (0x04) 2 = int, 1 = chase, 7 = top, 5 = roof, 4 = side_back, 3 = hood, 6 = side_front, 9 = cinematic, 0 = dev
4848 char pad_011C[8 ]; // 0x011C (0x08)
4949 uint32_t engine_state; // 0x0124 (0x04) 0 = engine off, 1 = starting, 2 = running, 3 = shutting down
@@ -118,9 +118,10 @@ class game_actor_u : public unit_t // Size: 0x10A8
118118 class physics_gearbox_direct_u * physics_gearbox_direct; // 0x0AD0 (0x08)
119119 char pad_0AD8[8 ]; // 0x0AD8 (0x08)
120120 class accessory_head_lights_data_u * accessory_head_lights_data; // 0x0AE0 (0x08)
121- char pad_0AE8[1184 ]; // 0x0AE8 (0x4a0)
122- token_t N00002CB4; // 0x0F88 (0x08)
123- char pad_0F90[280 ]; // 0x0F90 (0x118)
121+ char pad_0AE8[1232 ]; // 0x0AE8 (0x4d0)
122+ token_t N00002CB4; // 0x0FB8 (0x08)
123+ char pad_0FC0[280 ]; // 0x0FC0 (0x118)
124+
124125
125126public:
126127 float get_light_switch_state () const
@@ -164,7 +165,7 @@ class game_actor_u : public unit_t // Size: 0x10A8
164165 }
165166};
166167
167- static_assert (sizeof (game_actor_u) == 0x10A8 );
168+ static_assert (sizeof (game_actor_u) == 0x10D8 );
168169
169170class sound_t
170171{
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