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I need a 2D geometric primitive that you don't have in your library. It is similar to a polygon2 composed of linear "segment2" and curved "arc2" (convex / concave). I somehow found a way to create this "2D potatoe" object, and use your functions independently to calculate intersections (loop through all the segment2/arc2, and test if anyone has an intersection with the other object, ...)
that's ok.
now i would like to create a Prism (extrusion through Z axis) of this Potatoe2D object, so it will be 3D. (with up and bottom equals, perpendicular to Z axis, all other sides parallel to Z axis).
And i need to calculate the intersection of this "PrismPotatoe" with a cylinder. The axis of my cylinders will always be in the XY plane, perpendicular to the Z axis.
Do you have any advice? maybe i could use "IntrTriangle3Cylinder3.h" to test each vertical rectangle (split in 2 triangles) with my cylinder...
but i still have no solution to calculate the instersection of a cylinder3 and an "extrudedArc3" (a part of a cylinder3). Any idea for this last question?
Thank you again, and don't worry if you don't have time to write this!!
Johan
The text was updated successfully, but these errors were encountered:
How do you envision the interface for the "polyedge" object (edge = segment or arc)?
Regarding your 3D problem, I need to think about an algorithm for intersection. My technical support load has been significant these days, so I doubt I can get to this problem for a while.
The 2D Polyedge is just a list (std::vector?) of "segment2" and/ or "arc2". It could also be 1 "circle2".
i like to see those segment2/arc2 turning clockwise into a closed loop (non crossing) . (each end is the start of the next one, and the last ends where the first start)
I also imagine this 2d polyedge in a "non closed" version. (all segment2/arc2 connected, except the last and the first one).
About the 3d problem... It is not super urgent, but it would be a wonderful improvement if i can use it in a few months. I know it is a big problem, with many sub problems (we will need this polyedge2 in a 3d version!!)...
Hello... again!
I need a 2D geometric primitive that you don't have in your library. It is similar to a polygon2 composed of linear "segment2" and curved "arc2" (convex / concave). I somehow found a way to create this "2D potatoe" object, and use your functions independently to calculate intersections (loop through all the segment2/arc2, and test if anyone has an intersection with the other object, ...)
that's ok.
now i would like to create a Prism (extrusion through Z axis) of this Potatoe2D object, so it will be 3D. (with up and bottom equals, perpendicular to Z axis, all other sides parallel to Z axis).
And i need to calculate the intersection of this "PrismPotatoe" with a cylinder. The axis of my cylinders will always be in the XY plane, perpendicular to the Z axis.
Do you have any advice? maybe i could use "IntrTriangle3Cylinder3.h" to test each vertical rectangle (split in 2 triangles) with my cylinder...
but i still have no solution to calculate the instersection of a cylinder3 and an "extrudedArc3" (a part of a cylinder3). Any idea for this last question?
Thank you again, and don't worry if you don't have time to write this!!
Johan
The text was updated successfully, but these errors were encountered: