diff --git a/CHANGELOG.md b/CHANGELOG.md index f1419b91c..63da8f152 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,8 @@ ## [Unreleased] +## [v1.4.0] - 2020-02-19 + ### Balance changes * Arcane Weapon: -1 damage (again) diff --git a/pom.xml b/pom.xml index e6c9376ce..a6aa05412 100644 --- a/pom.xml +++ b/pom.xml @@ -4,7 +4,7 @@ stsjorbsmod JorbsMod Jorbs's Wanderer Trilogy - 1.3.0 + 1.4.0 The Wanderer, Cull, and Explorers. Inspired by Jorbs and co-developed by the community. diff --git a/steam_workshop/config.json b/steam_workshop/config.json index beb16b6eb..a8ce641ed 100644 --- a/steam_workshop/config.json +++ b/steam_workshop/config.json @@ -3,7 +3,7 @@ "title": "Jorbs's Wanderer Trilogy", "description": "", "visibility": "public", - "changeNote": "v1.3.0\n\n[h3]Updates[/h3]\n[list]\n[*] New art for Fractured Mind (thanks Bakuhaku)\n[*] New art for Unseen Servant (thanks Cartopol)\n[*] Added subtitle speech bubbles for voiceover lines\n[*] Legendary cards now implicitly have a card tooltip for Legendary\n[/list]\n[h3]Bug fixes[/h3]\n[list]\n[*] Fix crash in OnDamageToRedirectPatch with other mods (eg STSFriendlyMinions) that use DamageActions with null targets\n[*] Fix Introspection HP loss still happening if Arcane Weapon ends combat before Introspection would go off", + "changeNote": "v1.4.0\n\n[h3]Balance changes[/h3]\n[list]\n[*] Arcane Weapon: -1 damage (again)\n[*] Fresh Adventure+: +1 damage\n[/list]\n[h3]Updates[/h3]\n[list]\n[*] Added secondary tooltips for Patience and Temperance describing Coil and Clarity, respectively\n[/list]\n[h3]Bug fixes[/h3]\n[list]\n[*] Fixed crash in OnModifyGoldPatch with other mods which add gold before you enter a room (eg, Gold Saver)\n[*] Fixed issues where Voiceover lines for elite fights would play in non-elite fights that shared certain elite enemies (eg, Colosseum event)\n[*] Fixed memory tooltips not appearing when using Peek button from a card select screen (eg, Retain)\n[*] Fixed Weight of Memory damage number not counting Wandering Mind cards that are in the process of being played\n[*] Fixed Mind Palace not applying Sloth's draw down + energy up on turn 1", "tags": [ "Character", "Expansion"