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Slow down in inspector with 'ShowIf' #163
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@ColorTwist check out issue #133 .. seems to be the same problem. Easy quick fix workaround would be to remove the ShowIf usage , use Header instead or labels. Check out my answer in the other thread which explains roughly how I fixed it for myself |
oh, i see, yeah the same issue. |
Same as #133 |
Thanks for the asset @dbrizov ! I'm on v2, ShowIf+Box, and experiencing the same issue on a gaming rig! At this point some caching is really mandatory I guess (I believe ODIN is already doing that). |
I really love Naughty Attributes!
Lately, I started a new project, I noticed that when adding one 'ShowIf' "[ShowIf("IsAnimated")]"
The whole script is getting slower, like typing, characters/numbers in any string field takes longer, like more time to process (slight delay but noticeable and annoying) compare to when removing the 'ShowIf' it works much smoother.
Is that expected behavior with 'ShowIf'?
Note that the script is kinda big with many parameters.
I am using Unity 2019.3.11
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