@@ -275,7 +275,7 @@ namespace dmSpine
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SpineModelComponent* component = 0 ;
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dmMessage::URL receiver; // needed for error output
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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dmhash_t anim_id = dmScript::CheckHashOrString (L, 2 );
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lua_Integer playback = luaL_checkinteger (L, 3 );
@@ -400,7 +400,7 @@ namespace dmSpine
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SpineModelComponent* component = 0 ;
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dmMessage::URL receiver;
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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lua_Integer track = dmSpine::ALL_TRACKS;
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if (top > 1 ) // Options table
@@ -456,7 +456,7 @@ namespace dmSpine
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SpineModelComponent* component = 0 ;
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dmMessage::URL receiver; // needed for error output
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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dmhash_t bone_id = dmScript::CheckHashOrString (L, 2 );
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dmhash_t bone_gameobject_id;
@@ -503,7 +503,7 @@ namespace dmSpine
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SpineModelComponent* component = 0 ;
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dmMessage::URL receiver; // needed for error output
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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// TODO: Use top to check if there is an argument there?
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dmhash_t skin_id = 0 ;
@@ -552,7 +552,7 @@ namespace dmSpine
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SpineModelComponent* component = 0 ;
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dmMessage::URL receiver; // needed for error output
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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dmhash_t slot_id = dmScript::CheckHashOrString (L, 2 );
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@@ -600,7 +600,7 @@ namespace dmSpine
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DM_LUA_STACK_CHECK (L, 0 );
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SpineModelComponent* component = 0 ;
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, 0 );
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, 0 );
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dmhash_t ik_constraint_id = dmScript::CheckHashOrString (L, 2 );
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Vectormath::Aos::Vector3* position = dmScript::CheckVector3 (L, 3 );
@@ -642,7 +642,7 @@ namespace dmSpine
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dmMessage::URL target_url;
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SpineModelComponent* component = 0 ;
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &target_url);
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &target_url);
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dmhash_t ik_constraint_id = dmScript::CheckHashOrString (L, 2 );
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@@ -692,7 +692,7 @@ namespace dmSpine
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DM_LUA_STACK_CHECK (L, 0 );
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SpineModelComponent* component = 0 ;
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, 0 );
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, 0 );
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dmhash_t ik_constraint_id = dmScript::CheckHashOrString (L, 2 );
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@@ -735,7 +735,7 @@ namespace dmSpine
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SpineModelComponent* component = 0 ;
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dmMessage::URL receiver;
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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dmhash_t name_hash = dmScript::CheckHashOrString (L, 2 );
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Vectormath::Aos::Vector4* value = dmScript::CheckVector4 (L, 3 );
@@ -781,7 +781,7 @@ namespace dmSpine
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SpineModelComponent* component = 0 ;
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dmMessage::URL receiver;
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- dmGameObject ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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+ dmScript ::GetComponentFromLua (L, 1 , SPINE_MODEL_EXT, 0 , (void **)&component, &receiver);
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dmhash_t name_hash = dmScript::CheckHashOrString (L, 2 );
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