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Hi. I have an issue moving object by using go.animate, if object contain children with spine (spineboy) and sprite (red aim) components.
If I move root object It looks like spine model is lag behind in frame or two (first video).
Second video - I've focused camera on root object. One can see how model twitch left, while aim sprite remains in place.
Move is just a simple: go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, pos, go.EASING_LINEAR, 0.12)
go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, pos, go.EASING_LINEAR, 0.12)
Attaching test project archive. There I've also tried to animate using update and dt. All is ok in that case. spine-animation.zip
Versions: Defold 1.6.2. Spine-extension 2.13.0. Spine model from official example https://github.com/defold/examples/tree/master/assets/spineboy
Steps to reproduce:
go.animate
Expected result: Spine model and Sprite moves simultaneously.
Actual result: Spine model lags behind Sprite.
The text was updated successfully, but these errors were encountered:
Same issue remains with Defold 1.7.0 and Spine 2.14.5
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Hi.
I have an issue moving object by using go.animate, if object contain children with spine (spineboy) and sprite (red aim) components.
If I move root object It looks like spine model is lag behind in frame or two (first video).
2024-01-08.15-42-33.mp4
Second video - I've focused camera on root object. One can see how model twitch left, while aim sprite remains in place.
2024-01-08.15-42-50.mp4
Move is just a simple:
go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, pos, go.EASING_LINEAR, 0.12)
Attaching test project archive. There I've also tried to animate using update and dt. All is ok in that case.
spine-animation.zip
Versions:
Defold 1.6.2.
Spine-extension 2.13.0.
Spine model from official example https://github.com/defold/examples/tree/master/assets/spineboy
Steps to reproduce:
go.animate
to move root object.Expected result:
Spine model and Sprite moves simultaneously.
Actual result:
Spine model lags behind Sprite.
The text was updated successfully, but these errors were encountered: