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If there is no image in atlas which needed for spine scene it shows an error only in scene:
But the game builds and exits when it's trying to load such a scene :
INFO:ENGINE: Initialised sound device 'default' ERROR:SPINEC: Failed to read spine skeleton for /assets/coins/coin.spinescenec: (null) WARNING:RESOURCE: Unable to create resource: /assets/coins/coin.spinescenec: INVALID_DATA WARNING:RESOURCE: Unable to create resource: /_generated_3b7dfa95.spinemodelc: INVALID_DATA WARNING:RESOURCE: Unable to create resource: /_generated_e2b44320.goc: INVALID_DATA ERROR:GAMEOBJECT: Could not instantiate game object from prototype /_generated_e2b44320.goc. WARNING:RESOURCE: Unable to create resource: /main/main.collectionc: FORMAT_ERROR INFO:DEFOLDIMGUI: FinalizeDefoldImGui INFO:DEFOLDIMGUI: imgui_Shutdown ERROR:RESOURCE: Leaked resources: ERROR:RESOURCE: Resource: /assets/coins/coin-pro.spinejsonc ref count: 1
The extension should show a build error in such cases (bundle error in bob as well)
The text was updated successfully, but these errors were encountered:
Old runtime was fine with such animations We should either show build error or make runtime ignore such issues again
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spinescene
Validation in Bob has been implemented here: #190. This issue now relates only to the editor.
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If there is no image in atlas which needed for spine scene it shows an error only in scene:
But the game builds and exits when it's trying to load such a scene :
The extension should show a build error in such cases (bundle error in bob as well)
The text was updated successfully, but these errors were encountered: