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Although I am not sure on your exact plans for the project and whether 3D-based games would be the main target for the Elven, I would suggest experimenting adding a 3D Physics engine at some point of time, aside from Box2D for 2D.
And for that I would suggest: Jolt Physics which is open-source C++ physics engine with a ton of features. Initially it was created as in-house engine for Horizon: Forbidden West, which I think is a good marker too.
I have personally created simple simulations with it and enjoyed it a lot, a bit more compared to Bullet or PhysX. Aside from built-in multithreaded support, it also supports double-precision simulations and even determinstic simulations. The documentation is fine and even if something is missing - the maintainer helps you quite fast in the Discussions section.
I understand that this can be a pretty broad and complex feature, but here I am just suggesting one of possible solutions to consider in future. Feel free to share your opinion on that.
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