Skip to content

Compile issue with MSVC++ build tools on Win 10 64-bit #3

@plumdeq

Description

@plumdeq

Hello,

I've been struggling to compile the examples from this repository on Windows 10 64-bit with the MSVC++ build tool chain (cl.exe, link.exe, nmake.exe). Some things are broken (e.g., UF_long types which should be SuiteSparse_long, thanks to the parallel thread for solution)... I think the most challenging part right now is actually to make opengl behave nicely... All the declarations regarding vertex and fragment shaders (e.g., glDeleteProgram) are breaking... On MacOS X all the opengl stuff works like charm though...

Maybe I need the opengl loader libraries like gl3w or something? By the way almost identical errors with MinGW build tool chain...

I am using the freeglut library instead of glut.

Real.cpp                                                                                                                                                      
[ 69%] Building CXX object CMakeFiles/ddg.dir/src/Shader.cpp.obj                                                                                              
Shader.cpp                                                                                                                                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(20): error C3861: 'glDeleteProgram': identifier not found                                   
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(22): error C3861: 'glDeleteShader': identifier not found                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(23): error C3861: 'glDeleteShader': identifier not found                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(24): error C3861: 'glDeleteShader': identifier not found                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(29): error C2065: 'GL_VERTEX_SHADER': undeclared identifier                                 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(34): error C2065: 'GL_FRAGMENT_SHADER': undeclared identifier                               
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(50): error C3861: 'glLinkProgram': identifier not found                                     
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(54): error C3861: 'glUseProgram': identifier not found                                      
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(59): error C3861: 'glUseProgram': identifier not found                                      
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(79): error C3861: 'glCreateProgram': identifier not found                                   
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(84): error C3861: 'glDetachShader': identifier not found                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(87): error C3861: 'glCreateShader': identifier not found                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(89): error C3861: 'glShaderSource': identifier not found                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(91): error C3861: 'glCompileShader': identifier not found                                   
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(93): error C2065: 'GL_COMPILE_STATUS': undeclared identifier                                
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(93): error C3861: 'glGetShaderiv': identifier not found                                     
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(97): error C3861: 'glAttachShader': identifier not found                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(103): error C2065: 'GL_INFO_LOG_LENGTH': undeclared identifier                              
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(103): error C3861: 'glGetShaderiv': identifier not found                                    
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(107): error C2065: 'GLchar': undeclared identifier                                          
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(107): error C2065: 'infoLog': undeclared identifier                                         
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(110): error C2065: 'infoLog': undeclared identifier                                         
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(110): error C3861: 'glGetShaderInfoLog': identifier not found                               
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(112): error C2065: 'infoLog': undeclared identifier                                         
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(114): error C2065: 'infoLog': undeclared identifier                                         
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(114): error C2541: 'delete': cannot delete objects that are not pointers                    
NMAKE : fatal error U1077: 'C:\PROGRA~2\MICROS~1.0\VC\bin\cl.exe' : return code '0x2'                                                                         
Stop.                                                                                                                                                         
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2'                                       
Stop.                                                                                                                                                         
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2'                                       
Stop.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions