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Sikkmod: SSAO with Crytek-method gives weird artifacting #37

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@Eonfge

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@Eonfge

ssao-crytek

game/caverns1.map at the starting location

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Discovered while looking into #36

I also found that a few other SSAO methods are really dark, which might be in the spirit of Doom 3, but it might also point towards some technical problems.

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1.5.4 RC2, which you can find here: flathub/org.dhewm3.Dhewm3#26

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    old bug out of scopeThe bug already existed in the original Doom3 mod, out of scope for me, but contributions welcome

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