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"Call node event failed because of invalid path", regardless of what path is written #1752

Answered by Jowan-Spooner
aumusic asked this question in Q&A

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Okay just to have a finite answe here:

Using paths in the Call Node event is tricky. You can either

  • use an autoload name (make sure spelling and capitalization are correct!)
  • use an absolute path starting from the scene trees ROOT node, which is different from your scenes root node (when running your game you can switch to the "remote tree" instead of the local tree and right click a node there to get the absolute path)

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@aumusic

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@aumusic

@0Volcanon

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@RadicalRobbie

Answer selected by Jowan-Spooner
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