Cannot disable Glossary #2538
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DeliMysticShelter
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Hello! So what iam trying is to have different Glossaries, activating and deactivating them as the Player progresses.
My Idea was to make 2 Glossary for Example, setting "enabled" on the second to false.
When the Player hits a certain Point in the Game, the first Glossary should be disabled and the second enabled.
For some Reason, while
Dialogic.Glossary.enabled = false
works (which completely disables the Glossary function)Dialogic.Glossary.glossaries[0].enabled = false
doesn't work at all, the entrys still get shown, when i print if its enabled, it says false, so in theory everything should work right - but it doesn't.Any idea why - and how i can disable and enable certain Glossaries?
Edit: Dialogic seems to only register the first Glossary in the array, the others seem to get ignored.
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