How to define custom position labels? #2573
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bmcarbaugh
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The key thing that is missing is adding new PortraitContainer nodes and setting their container_ids in the inspector to the names you want to use. |
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For anyone else who finds their way here: this is the solution. Set the container ID, add that to the settings menu under Portraits in Dialogic, call it in a script, et voila. |
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When a character joins a scene, there are various pre-set positions relating to the default 5-portrait layout that ships with the engine -- leftmost, left, center, right, and rightmost.
I'm working on a custom layout that has more/different positions. How do I create those presets, i.e. tell Dialogic, "This one right here, this is position 'PizzaHut' ". That way I can have a character appear at that position when they join a scene?
The tooltip in the engine says to consult the documentation. All the documentation has to say is this:
"If you want more/other preset positions you will have to create a custom portrait layer. You then have to change the position names that will be suggested in the timeline editor in the Settings>Portraits."
I know I can add position names on the settings page of Dialogic, but I can't figure out where, in a layout, I tell the engine "This position corresponds with this position name."
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