-
Notifications
You must be signed in to change notification settings - Fork 793
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Issue Report]: hover information for dead monster #7082
Comments
Monsters that appear to be moving while the game is saved will appear to continue moving upon reload, but snap back to their original position and lose all AI and be incredibly difficult to damage. Through testing, I was able to kill a red snake in hell using Chain Lightning, but left clicking the monster or using various other spells either couldn't target it or damage it, or both. After it died, it appeared in an "alive" stance, completely frozen, but dead and unselectable. There is likely something broken as a result of the recent tile occupation fixes that may be located in |
Griswold is currently missing in the latest build the fix will be merged in soon. |
Do we need to clear dMonster on load? |
|
Operating System
Windows x64
DevilutionX version
Custom build (please specify commit ID)
Describe
Build: f67fbfe (https://github.com/diasurgical/devilutionX/actions/runs/8676460906)
the save game was not created with this build but with an older snapshot and I just updated without restarting the game..
After killing a lava maw there still is a "ghost" version of it at it's spawning point i think. I tried re-loading the save and killing it at different spots but the position on which I see the mouse over information is always to the left/down of the barrels.
single_0.zip
To Reproduce
Expected Behavior
no hover information for dead monsters :D
Additional context
No response
The text was updated successfully, but these errors were encountered: