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So I have been experimenting with the results of #879 and the situation is now much better but not entirely fixed for me. This is probably related to my sound setup and it needs more investigation from my side.
However right now I always have to enable AUDBUF_DEBUG to get any idea what is going on. As this generates quite some logspam I would like to have an event when an AudioBuffer Over/Underflow is happening to also get an idea in non-debug builds how often this is happening. Would something like this be possible?
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