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IDEAS.md

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Ambulance

  • Type: Racing
  • View: isometric | top down | first person | third person
  • Goals:
  • Pick up people from the area and rush them into hospital before they die.
  • Do not run over people on the street.
  • Do not crash
  • Avoid traffic jams
  • Compete with other drivers (from other hospitals)
  • Corrupt other drivers (street blockades)
  • Refuel your car at gas stations
  • Upgrade your car (faster, more capacity)
  • Pickup several patients at once if your car has enough capacity
  • Drop patients (to pick other ones)
  • High profile patients (children, mayor, the president, .. )
  • Honk to get people, cars out of way
  • Run over people to make them patients, if you get seen police will be after you
  • Police will follow you if you are crazy fast and no patient on board
  • Jam the radio of other ambulances

Fahrenheit

Same as Ambulance but you have to set fire around the town, competing against the fire brigade.


Vampire

  • Type: Stealth
  • View:
  • Goals:
  • Bring fresh blood to your master, hidden in a secret location in the area (people,animals)
  • Don't get captured
  • Keep your master hidden
  • Lure victims into traps

Hero Core

  • Type: Music/Rythmn game
  • View:
  • Goals:
  • Operate a abstract machine playing (endless) music
  • Never let the music stop

Keeping a planet alive

?


CPR

  • Type: Rythmn game
  • View:
  • Goals:
  • Administer CPR to keep them alive

Keeping a plant alive


Keeping an animal alive


Keeping a monster alive


Labyrinth

  • Type: Racing
  • View: isometric
  • Goals:
  • Follow a "light" threw a Racetrack labyrinth (e.g. Pacman)
  • The Light makes random turns on each corner
  • Loose Health if you are too far away from light
  • Comments:
  • Could be a multiuser game (on the same screen)
  • the range where you wouldn't loose life could be large enough to drive on a parallal side road (allowing multiple "correct" tracks)
  • Camera should try to keep player and light in the same view
  • there could be health packs appearing (and weapons)