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Nested Spheres #24

@clegett

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@clegett

I'd like to suggest the addition of the capability to run models with multiple spheres arbitrarily placed inside other spheres (similar to MSTM). As far as I can tell, there is not currently another light scattering code with this capability that uses GPU computing, and it would represent a significant increase in capability.

I'm happy to donate my time and coding skills, but unfortunately don't currently know enough to do it myself.

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