-
Notifications
You must be signed in to change notification settings - Fork 1
/
prebuild.xml
101 lines (96 loc) · 3.63 KB
/
prebuild.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
<?xml version="1.0" encoding="utf-8" ?>
<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" version="1.7">
<Solution name="CuteGod" version="1.0.0">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<OutputPath>bin/Debug</OutputPath>
<DebugInformation>true</DebugInformation>
<SuppressWarnings>1595</SuppressWarnings>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE</CompilerDefines>
<OutputPath>bin/Release</OutputPath>
<OptimizeCode>true</OptimizeCode>
<DebugInformation>false</DebugInformation>
<SuppressWarnings>1595</SuppressWarnings>
</Options>
</Configuration>
<Files>
<File>prebuild.xml</File>
</Files>
<!--
CuteGod
-->
<Project name="CuteGod"
language="C#"
assemblyName="CuteGod"
type="WinExe"
rootNamespace="CuteGod"
version="1.0.0"
path="CuteGod"
>
<Author>Dylan R. E. Moonfire ([email protected])</Author>
<Description>Cute God</Description>
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<OutputPath>bin/Debug</OutputPath>
<DebugInformation>true</DebugInformation>
<SuppressWarnings>1595</SuppressWarnings>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE</CompilerDefines>
<OutputPath>bin/Release</OutputPath>
<OptimizeCode>true</OptimizeCode>
<DebugInformation>false</DebugInformation>
<SuppressWarnings>1595</SuppressWarnings>
</Options>
</Configuration>
<ReferencePath>..\\lib</ReferencePath>
<?if OS = "Win32" ?>
<ReferencePath>..\\lib\\net-2.0</ReferencePath>
<?else ?>
<ReferencePath>..\\lib\\mono-2.0</ReferencePath>
<?endif ?>
<Reference name="System" />
<Reference name="System.Drawing" />
<Reference name="System.Windows.Forms" />
<Reference name="System.Xml" />
<Reference name="MfGames.Sprite3" localCopy="true" />
<Reference name="MfGames.Sprite3.Backends" localCopy="true" />
<Reference name="MfGames.Sprite3.BooGameBE" localCopy="true" />
<Reference name="MfGames.Utility" localCopy="true" />
<Reference name="C5" localCopy="true" />
<Reference name="BooGame" localCopy="true" />
<Reference name="BooGame.Sdl" localCopy="true" />
<!-- debugging -->
<Reference name="BooGame.FreeGlut" localCopy="true" />
<Reference name="Nini" localCopy="true"/>
<Reference name="Tao.OpenGl" localCopy="true"/>
<Reference name="Tao.Sdl" localCopy="true"/>
<Reference name="Tao.FreeGlut" localCopy="true"/>
<Reference name="Tao.DevIl" localCopy="true"/>
<Reference name="Tao.PhysFs" localCopy="true"/>
<Reference name="Tao.FreeType" localCopy="true"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match path="..\\Resources" pattern="*.xml"
buildAction="EmbeddedResource"/>
<?if OS = "Win32" ?>
<Match path="..\\lib\\win32deps" pattern="*.dll"
buildAction="Content" copyToOutput="Always" />
<?else ?>
<Match path="..\\lib\\mono-2.0" pattern="*.config"
buildAction="Content" copyToOutput="Always" />
<?endif ?>
</Files>
</Project>
</Solution>
</Prebuild>