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How to render highways? #709

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Geometry nodes might be a good way to accomplish this. If you select your highways and enter the geometry nodes tab, you can build a node tree that will take the OSM road networks and allow you to texture them with a material. Getting some inspiration from this stack exchange post, here is the geometry node setup I came up with (I'm not a geometry nodes expert by any means):

  1. Convert the road network mesh to curves
  2. Convert the network curves back to mesh
    a. Use a Quadrilateral node set to rectangle to control the shape of the profile curve
    b. Adjust the Quadrilateral node size settings to make the roads wider and flatter
  3. Use a Set Material node to set the material of the roads

The node t…

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@AtelierCartographique
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