Using a headless workflow – How to run BlenderGIS from command line? #970
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forloopcowboy
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Hi y'all. I'm involved in a project that would benefit greatly from an automation setup where I can pick a set of coordinates, height, etc. and get a textured 3D mesh saved somewhere for later use.
I was reading a bit the blender docs on running from the command line, but it seems mostly focused on rendering output, rather than exporting meshes. I'm quite inexperienced using Blender in general, let alone trying to bypass the GUI.
Anyone have a clue how I could run Blender+BlenderGIS from the command line in order to automate this mesh generation?
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