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[Bugfix]: General: Close console window (and any other windows) on application close
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[Bugfix]: General: Improved the error handling when loading game files without manifest file with custom mods in the same folder. (Please dont do this!)
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[BugFix]: KitbashTool: Incorrect matrix and attachmentpoint for static meshes, caused props to animate incorrectly in game
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[BugFix]: KitbashTool: Fixed and improved decal, dirt and skin material handling for older games
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[BugFix]: KitbashTool: Allowed 2 and 3 number of lods
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[Feature]: KitbashTool: Second UV channel correctly handled for static meshes
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[Internal] Changed animationMetadDataParser to be a singlenton with lazy init - To speed up loa ding and testing when the class is not needed
Allow lod0 to be redusced - make sure number can be change. On exit event
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@@ -105,6 +99,7 @@ Important tests:
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Improvements:
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General: Move complex save/load to its own dll
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General: Print scope - special handling for eventhub. Include registred callbacks
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General: Show hisotry of commands in exceptions
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GameWorld: Move bloomeffect to resourcelib
@@ -167,10 +162,24 @@ New features:
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Interesting links:
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https://github.com/kikipoulet/SukiUI/blob/main/SukiUI/Controls/PropertyGrid/InstanceViewModel.cs -> Auto generate views for property gird. Also good docking in same lib
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Fixes for v061
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[Bugfix]: KitbashTool: Fixed incorrect saving of meshes with only skin attribute set
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[Feature]: KitbashTool: Custom attachmentpoints are kept and saved.
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[Feature]: KitbashTool: Possible to set animation matrix, for things such as building animations.
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Fixes for v060
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[Bugfix]: General: Close console window (and any other windows) on application close
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[Bugfix]: General: Improved the error handling when loading game files without manifest file with custom mods in the same folder. (Please dont do this!)
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[BugFix]: KitbashTool: Fixed issue that caused props to animate incorrectly in game due to Incorrect matrix and attachmentpoint for static meshes.
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[BugFix]: KitbashTool: Fixed and improved decal, dirt and skin material handling for older games
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[BugFix]: KitbashTool: Allowed 2 and 3 number of lods
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[Feature]: KitbashTool: Second UV channel correctly handled for static meshes
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[Internal] Changed animationMetadDataParser to be a singlenton with lazy init - To speed up loa ding and testing when the class is not needed
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Finished for v058
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Finished for v059
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[Feature] Support for reading encrypted packfiles
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[Bugfix] Kitbash: Fixed issue when generating WsModel for only visible meshes
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