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+13
-5
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+13
-5
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Diff for: Editors/Kitbashing/KitbasherEditor/ChildEditors/SaveDialog/SaveDialogViewModel.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ namespace KitbasherEditor.ViewModels.SaveDialog
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public partial class SaveDialogViewModel : ObservableObject
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{
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private readonly SceneManager _sceneManager;
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private readonly GameWorld.Core.Services.SceneSaving.SaveService _saveService;
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private readonly SaveService _saveService;
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private readonly IPackFileService _pfs;
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private readonly IStandardDialogs _packFileUiProvider;
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private GeometrySaveSettings? _saveSettings;
@@ -25,7 +25,7 @@ public partial class SaveDialogViewModel : ObservableObject
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[ObservableProperty] List<ComboBoxItem<GeometryStrategy>> _meshStrategies;
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[ObservableProperty] List<ComboBoxItem<MaterialStrategy>> _wsStrategies;
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[ObservableProperty] List<ComboBoxItem<LodStrategy>> _lodStrategies;
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[ObservableProperty] List<int> _possibleLodNumbers = [1,4,5];
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[ObservableProperty] List<int> _possibleLodNumbers = [1,2,3,4,5];
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[ObservableProperty] string _outputPath;
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[ObservableProperty] ComboBoxItem<GeometryStrategy> _selectedMeshStrategy;
@@ -34,7 +34,7 @@ public partial class SaveDialogViewModel : ObservableObject
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[ObservableProperty] bool _onlySaveVisible = false;
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[ObservableProperty] int _numberOfLodsToGenerate;
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public SaveDialogViewModel(SceneManager sceneManager, GameWorld.Core.Services.SceneSaving.SaveService saveService, IPackFileService pfs, IStandardDialogs packFileUiProvider)
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public SaveDialogViewModel(SceneManager sceneManager, SaveService saveService, IPackFileService pfs, IStandardDialogs packFileUiProvider)
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{
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_sceneManager = sceneManager;
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_saveService = saveService;

Diff for: Notes.txt

+9-1
Original file line numberDiff line numberDiff line change
@@ -16,20 +16,28 @@ ui\campaign ui\hud_campaign.twui.xml
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Fixes for v060
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[Bugfix]: General: Close console window (and any other windows) on application close
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[Bugfix]: General: Improved the error handling when loading game files without manifest file with custom mods in the same folder. (Please dont do this!)
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[BugFix]: KitbashTool: Incorrect matrix and attachmentpoint for static meshes, caused props to animate incorrectly in game
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[BugFix]: KitbashTool: Fixed and improved decal, dirt and skin material handling for older games
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[BugFix]: KitbashTool: Allowed 2 and 3 number of lods
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[Feature]: KitbashTool: Second UV channel correctly handled for static meshes
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[Internal] Changed animationMetadDataParser to be a singlenton with lazy init - To speed up loa ding and testing when the class is not needed
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Must do:
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Messagebox for duplicate files on load
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https://discord.com/channels/373745291289034763/795235087352201226/1343171986695782490 => Bugfix
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Geometry matrix test
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WsModel saving test, not all wisible
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Num lods not prefillled for shield!
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Allow lod0 to be redusced
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----
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public CommonVertex Read(RmvVersionEnum rmvVersion, byte[] buffer, int offset, int vertexSize) => Reading vertex 1 by 1 is dumb. Read them all
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ErrorFiles
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Command history
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Dump to file

Diff for: Shared/SharedCore/Services/VersionChecker.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ namespace Shared.Core.Services
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public class VersionChecker
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{
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private static readonly string GitHubLink = @"https://github.com/donkeyProgramming/TheAssetEditor/releases/latest";
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public static string CurrentVersion { get => "0.59"; }
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public static string CurrentVersion { get => "0.60"; }
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public static void CheckVersion()
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{

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