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I'm building a simulation app in .NET MAUI where users can interact with an arena map. The goal is to allow users to click on different sections of the arena to select them for simulation purposes. The challenge is making this solution scalable and easily accessible without manually mapping each section myself.
To clarify:
I need the ability to select each section of the arena by clicking on a map (like seating areas, zones, etc.).
Ideally, I want this to work dynamically, so I don't have to hard-code every individual section by hand.
The goal is to make it scalable so I can handle arenas of various sizes and configurations.
How can I approach this in .NET MAUI? Are there any existing libraries or strategies to make this process more automated and scalable without overcomplicating the design? Would appreciate any advice or solutions.
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I'm building a simulation app in .NET MAUI where users can interact with an arena map. The goal is to allow users to click on different sections of the arena to select them for simulation purposes. The challenge is making this solution scalable and easily accessible without manually mapping each section myself.
To clarify:
I need the ability to select each section of the arena by clicking on a map (like seating areas, zones, etc.).
Ideally, I want this to work dynamically, so I don't have to hard-code every individual section by hand.
The goal is to make it scalable so I can handle arenas of various sizes and configurations.
How can I approach this in .NET MAUI? Are there any existing libraries or strategies to make this process more automated and scalable without overcomplicating the design? Would appreciate any advice or solutions.
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