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Copy pathsounds.cfg
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sounds.cfg
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// AssaultCube game sounds
// This does not include ambient sounds, which are map-specific...
// Files listed in here can be either *.wav or *.ogg
// Filename extensions do not need to be listed.
// Whenever adding new sounds, or changing the positions of previously existing
// sounds in this config file, please update the "Mute/Un-mute specific sounds"
// menu inside the "menus_settings.cfg" file.
registersound "player/jump" 80 // 0 - S_JUMP
registersound "player/step" 90 0 24 // 1 - S_SOFTLAND
registersound "player/land" 95 0 24 // 2 - S_HARDLAND
registersound "weapon/ric1" // 3 - S_BULLETAIR1
registersound "weapon/ric2" // 4 - S_BULLETAIR2
registersound "weapon/ric3" // 5 - S_BULLETHIT
registersound "weapon/waterimpact" // 6 - S_BULLETWATERHIT
registersound "weapon/knife" // 7 - S_KNIFE
registersound "weapon/usp" // 8 - S_PISTOL
registersound "weapon/pistol_reload" // 9 - S_RPISTOL
registersound "weapon/carbine" // 10 - S_CARBINE
registersound "weapon/carbine_reload" // 11 - S_RCARBINE // temporary
registersound "weapon/shotgun" // 12 - S_SHOTGUN
registersound "weapon/shotgun_reload" // 13 - S_RSHOTGUN
registersound "weapon/sub" // 14 - S_SUBGUN
registersound "weapon/sub_reload" // 15 - S_RSUBGUN
registersound "weapon/sniper" // 16 - S_SNIPER
registersound "weapon/sniper_reload" // 17 - S_RSNIPER
registersound "weapon/auto" // 18 - S_ASSAULT
registersound "weapon/auto_reload" // 19 - S_RASSAULT
registersound "misc/pickup_ammo_clip" // 20 - S_ITEMAMMO
registersound "misc/pickup_health" // 21 - S_ITEMHEALTH
registersound "misc/pickup_armour" // 22 - S_ITEMARMOUR
registersound "misc/tick9" // 23 - S_ITEMPUP
registersound "weapon/clip_empty" // 24 - S_NOAMMO
registersound "misc/tick11" // 25 - S_PUPOUT
registersound "player/pain1" // 26 - S_PAIN1
registersound "player/pain2" // 27 - S_PAIN2
registersound "player/pain3" // 28 - S_PAIN3
registersound "player/pain4" // 29 - S_PAIN4
registersound "player/pain5" // 30 - S_PAIN5
registersound "player/pain6" // 31 - S_PAIN6
registersound "player/die1" // 32 - S_DIE1
registersound "player/die2" // 33 - S_DIE2
registersound "weapon/grenade_exp" // 34 - S_FEXPLODE
registersound "player/splash1" // 35 - S_SPLASH1
registersound "player/splash2" // 36 - S_SPLASH2
registersound "ctf/flagdrop" // 37 - S_FLAGDROP
registersound "ctf/flagpickup" // 38 - S_FLAGPICKUP
registersound "ctf/flagreturn" // 39 - S_FLAGRETURN
registersound "ctf/flagscore" // 40 - S_FLAGSCORE
registersound "weapon/grenade_pull" // 41 - S_GRENADEPULL
registersound "weapon/grenade_throw" // 42 - S_GRENADETHROW
registersound "weapon/grenade_bounce1" // 43 - S_GRENADEBOUNCE1
registersound "weapon/grenade_bounce2" // 44 - S_GRENADEBOUNCE2
registersound "weapon/pistol_akreload" // 45 - S_RAKIMBO
registersound "misc/change_gun" // 46 - S_GUNCHANGE
registersound "misc/impact_t" // 47 - S_HITSOUND
registersound "player/gib" // 48 - S_GIB
registersound "misc/headshot" 10 // 49 - S_HEADSHOT
registersound "vote/vote_call" // 50 - S_CALLVOTE
registersound "vote/vote_pass" // 51 - S_VOTEPASS
registersound "vote/vote_fail" // 52 - S_VOTEFAIL
registersound "player/footsteps" 40 1 20 // 53 - S_FOOTSTEPS
registersound "player/crouch" 40 1 10 // 54 - S_FOOTSTEPSCROUCH
registersound "player/watersteps" 40 1 20 // 55 - S_WATERFOOTSTEPS
registersound "player/watercrouch" 40 1 10// 56 - S_WATERFOOTSTEPSCROUCH
registersound "player/crouch_in" 85 0 14 // 57 - S_CROUCH
registersound "player/crouch_out" 75 0 14 // 58 - S_UNCROUCH
registersound "misc/menu_click1" // 59 - S_MENUSELECT
registersound "misc/menu_click2" // 60 - S_MENUENTER
registersound "player/underwater" // 61 - S_UNDERWATER
registersound "misc/tinnitus" 2 // 62 - S_TINNITUS
// In-game voice coms
registersound "voicecom/affirmative" // 63
registersound "voicecom/allrightsir" // 64
registersound "voicecom/comeonmove" // 65
registersound "voicecom/cominginwiththeflag" // 66
registersound "voicecom/coverme" // 67
registersound "voicecom/defendtheflag" // 68
registersound "voicecom/enemydown" // 69
registersound "voicecom/gogetemboys" // 70
registersound "voicecom/goodjobteam" // 71
registersound "voicecom/igotone" // 72
registersound "voicecom/imadecontact" // 73
registersound "voicecom/imattacking" // 74
registersound "voicecom/imondefense" // 75
registersound "voicecom/imonyourteamman" // 76
registersound "voicecom/negative" // 77
registersound "voicecom/nocando" // 78
registersound "voicecom/recovertheflag" // 79
registersound "voicecom/sorry" // 80
registersound "voicecom/spreadout" // 81
registersound "voicecom/stayhere" // 82
registersound "voicecom/staytogether" // 83
registersound "voicecom/theresnowaysir" // 84
registersound "voicecom/wedidit" // 85
registersound "voicecom/yes" // 86
registersound "voicecom/onthemove_1" // 87
registersound "voicecom/onthemove_2" // 88
registersound "voicecom/igotyourback" // 89
registersound "voicecom/igotyoucovered" // 90
registersound "voicecom/inposition_1" // 91
registersound "voicecom/inposition_2" // 92
registersound "voicecom/reportin" // 93
registersound "voicecom/niceshot" // 94 : public
registersound "voicecom/thanks_1" // 95 : public
registersound "voicecom/thanks_2" // 96 : public
registersound "voicecom/awesome_1" // 97 : public
registersound "voicecom/awesome_2" // 98 : public
registersound "misc/pickup_helmet" // 99 - S_ITEMHELMET
registersound "player/heartbeat" // 100 - S_HEARTBEAT
registersound "ktf/flagscore" // 101 - S_KTFSCORE
// Music
registermusic "pingpong/Ping_Pong_-_Kamikadze" // M_FLAGGRAB
registermusic "pingpong/Ping_Pong_-_Headshot" // M_LASTMINUTE1
registermusic "dcp/Dietmar_Pier_-_AssaultCube" // M_LASTMINUTE2
preload_music = [ loop m 3 [ musicpreload $m ] ]
// uncomment the line below if you want to preload the music (if you experience delay e.g. when picking up a flag)
//preload_music