This document will walk you through the Embrace BrandGame example app and what this app does to integrate with the EmbraceIO package. The BrandGame app is a simple SwiftUI app that contains various examples of an app using the Embrace SDK.
Note
Triple tap the background to bring up the main menu! Otherwise the app will seem pretty empty...
The BrandGame Xcode project can be found at
Examples/BrandGame/BrandGame.xcodeproj
. This is a great project to read through to get an idea on how the Embrace team would go about instrumenting
an app.
The BrandGame example app has the luxury of being within the same repo as the EmbraceIO package. So in its Xcode project settings it defines an SPM package dependency locally using a relative path.
For your project, you'll want to add a package dependency in Xcode. Select File > Add Package Dependencies...
and enter the repository URL https://github.com/embrace-io/embrace-apple-sdk.git
into the search bar.
Be sure to set the Dependency Rule to a recent release. When "Choose Package Products for embrace-apple-sdk" appears,
Xcode will add all libraries to your application by default. For the most straightforward installation, select either
EmbraceIO
or EmbraceIO-Dynamic
to add to your application target. For all other package products, do not add these
to your target by selecting None
.
Explanation of Package Products
Here's a quick summary of the 3 products this package contains:
- EmbraceIO - This is the recommend product to install for quick
integration. It provides a convenience layer over
EmbraceCore
to simplify the setup interface. - EmbraceCore - This is the implementation of the Embrace SDK. If you'd like to customize your integration, this product allows you to.
- EmbraceCrash - This contains the Embrace Crash Reporter. We keep this
as a separate target for those apps that may not want crash reporting enabled,
or may want to use a separate crash reporter. It is included as a dependency of
EmbraceIO
, but notEmbraceCore
.
We also distribute each product statically and dynamically. The *-Dynamic
products should
be used if you prefer dynamic libraries.
The BrandGame example app is a straightforward SwiftUI application. When deciding where to
initialize Embrace, we chose to override the App's init
method.
We'll import EmbraceIO
and call Embrace.setup
with an Embrace.Options
object.
Here is the logic in
BrandGame/BrandGameApp.swift:
import EmbraceIO
import SwiftUI
struct BrandGameApp: App {
init() {
do {
try Embrace
.setup(options: embraceOptions)
.start()
} catch let e {
print("Error starting Embrace \(e.localizedDescription)")
}
}
}
Once the Embrace client had been started, it is ready to be used to observe performance in your App.
In the example above we refer to a variable embraceOptions
. This is an instance of Embrace.Options
that
is used to customize the behavior of the SDK. The BrandGame app defines this as a computed property in an extension
in App+Embrace.swift
.
Separating the this computed property into its own extension allows us to use a conditional compilation block to change our options between our build configurations (Debug/Release).
#if DEBUG
var embraceOptions: Embrace.Options {
return .init(
appId: "d3buG",
appGroupId: nil,
logLevel: .debug
)
}
#else
var embraceOptions: Embrace.Options {
return .init(
appId: "myApp",
appGroupId: nil
)
}
#endif
The setup
and start
methods both return a non-optional instance of the Embrace
class.
Feel free to store a reference to this object:
let embrace = try Embrace
.setup(options: embraceOptions)
.start()
// later on
embrace.buildSpan(name: "my-operation")
.markAsKeySpan()
.startSpan()
Once setup
has succeeded, you can access the same instance via the static Embrace.client
property. It is important to note that this is an optional property, and will be nil
if called
before setup
or if setup
fails.
try Embrace
.setup(options: embraceOptions)
.start()
// later on
Embrace.client?.buildSpan(name: "my-operation")
.markAsKeySpan()
.startSpan()
An example of this in the BrandGame app is in
ReflexGameModel.swift
.
In the buildSpan
method we record a span to measure a user's reflex time:
extension ReflexGameModel {
private func buildSpan(startTime: Date) -> Span? {
return Embrace.client?.buildSpan(name: "reflex-measure", type: .ux)
.setStartTime(time: startTime)
.markAsKeySpan()
.startSpan()
}
}
For convenience, we use the Embrace.client
static accessor to build this span.
To export your app's logs and traces using the Embrace iOS SDK to the OpenTelemetry Collector or a backend of your choice, initialize your Embrace.Options
with an OpenTelemetryExport
object.
This object takes optional SpanExporters and LogExporters that point to your ingest points. Here are some example Exporter objects, initialized using HTTP endpoints that are specific to the OTel Collector or your chosen backend:
private var otelSpanExporter: OtlpHttpTraceExporter {
let configuration = URLSessionConfiguration.default
let headerValue = // THIS VALUE IS COLLECTOR/BACKEND SPECIFIC
configuration.httpAdditionalHeaders = ["Authorization": "Basic \(headerValue)"]
let session = URLSession(configuration: configuration)
return OtlpHttpTraceExporter(
endpoint: URL(string: "https://otlp-gateway-prod-us-west-0.grafana.net/otlp/v1/traces")!,
useSession: session
)
}
private var otelLogExporter: OtlpHttpLogExporter {
let configuration = URLSessionConfiguration.default
let headerValue = //THIS VALUE IS COLLECTOR/BACKEND SPECIFIC
configuration.httpAdditionalHeaders = ["Authorization": "Basic \(headerValue)"]
let session = URLSession(configuration: configuration)
return OtlpHttpLogExporter(
endpoint: URL(string: "https://otlp-gateway-prod-us-west-0.grafana.net/otlp/v1/logs")!,
useSession: session
)
}
Once these objects have been created, you can initialize the Embrace.Options
with a OpenTelemetryExport
that contains one, both, or neither of these Exporters:
var embraceOptions: Embrace.Options {
return .init(
appId: APP_ID,
appGroupId: nil,
platform: .default,
endpoints: Embrace.Endpoints.fromInfoPlist(),
export: OpenTelemetryExport(
spanExporter: otelSpanExporter,
logExporter: otelLogExporter
)
)
}
In order to have stack traces in error logs or crashes be as readable as possible, its important to upload your app's desymbolication files to the Embrace backend. The best way to do this is to add a build step to your project.
First, download our support utility.
This is an archive that contains the Embrace embrace_symbol_upload
binary and also a shell script run.sh
.
These should be copied into your project at a known location like embrace_support/embrace_symbol_upload.darwin
and embrace_support/run.sh
.
Then, in your app target's Xcode Build Phases pane, add a new 'Run Script Phase' at the end of the list
of Build Phases. This run script phase should invoke the run.sh
script with the envvars EMBRACE_ID
and EMBRACE_TOKEN
:
EMBRACE_ID='USE_YOUR_KEY' EMBRACE_TOKEN='USE_YOUR_TOKEN' "path/to/run.sh"
These envvars are retrieved from your Embrace dashboard and are:
- EMBRACE_ID The 'appId' value you have configured in
Embrace.Options
- EMBRACE_TOKEN A secret token that is an API key to authorize the upload request
For more information on uploading dSYMs, check out our existing doc site for an integration guide.