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This problem resolved itself after recent updates in |
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I'm using v0.32.2 of both egui-winit, and egui-wgpu, and I can't get the text to show up either, the egui docs say that I should call
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I'm sure this is a bug in my integration but I have no where else to turn and I've been banging my head against this for days. I'm asking here hoping that'd someone would me point me in the right direction.
Anyways, I tried integrating egui into my app which uses
winit
andwgpu
but something went wrong and I'm unable to see text.The following snippet...
... gives me the following output.

I'm able to drag the windows around and double clicking on them minimizes them but the resize handles don't work.
My integration was based on the ones by hasenbanck linked in the
readme
which I had to modify for use in an ECS.I've tried disabling backface culling, checked if the font texture is loaded properly in renderdoc (it is), checked if the meshes are being loaded properly in renderdoc (they appear to be) and tried a bunch of other things. I come here in desperation and in hopes that someone might give me ideas for things to try.
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