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LODs: add canyon fixes
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OutRun2006Tweaks.lods.ini

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#
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# OutRun2006Tweaks includes an overlay that can help to find the IDs for bad objects if they appear
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# Just make sure [Overlay] Enabled = true is set, then press F11 when you see a bad model while playing a stage
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#
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# Please post any bad objects you find to https://github.com/emoose/OutRun2006Tweaks/issues/97!
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# LAS VEGAS
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[Stage 18]
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# Wall texture under tunnel
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0x1 = 0x1F
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# GRAND CANYON
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[Stage 20]
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# Later floating stage parts visible from bunki at high distances (~120)
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# TODO: may be better to add a distance limit to the starting areas of the stage instead?
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0x1 = 0x2, 0x1A, 0x20, 0x22
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0x2 = 0x9
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# NEW YORK
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[Stage 26]
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# Bushes when entering from bunki
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# PALM BEACH (T)
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[Stage 60]
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# Bad polygon when entering from bunki
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0x1 = 0x6
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0x1 = 0x6

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