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TextureReplacement: allow switching 'press enter' texture (31C58963)
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src/hooks_textures.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -620,7 +620,7 @@ class TextureReplacement : public Hook
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}
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bool usePadDirectory = false;
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if (isUITexture && (hash == 0x455717B2 || hash == 0x1F77CB88 || hash == 0xFA7BBB13 || hash == 0x39229D64 || hash == 0xACF61D7C)) [[unlikely]]
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if (isUITexture && (hash == 0x455717B2 || hash == 0x1F77CB88 || hash == 0xFA7BBB13 || hash == 0x39229D64 || hash == 0xACF61D7C || hash == 0x31C58963)) [[unlikely]]
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{
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// TODO: switching textures during gameplay (eg. from Xbox -> PC due to controller disconnect) will cause corruption ;_;
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// instead we'll have to track the first pad-type we switched to, and always use that for the session

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