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2 | 2 | # Framelimit: The max framerate for the game to use. |
3 | 3 | # This will also override the fullscreen refresh rate that the game requests. |
4 | 4 | # Set to 0 to disable this framelimiter, in case you want to use an external one instead. |
| 5 | +# (if game doesn't run at full framerate-limit setting, try checking with "DX/WINDOWED = 1" in outrun2006.ini) |
5 | 6 | FramerateLimit = 60 |
6 | 7 |
|
7 | | -# FramerateLimitMode: Improve accuracy of the framerate limiter at a cost of higher CPU usage. |
| 8 | +# FramerateLimitMode: Improves accuracy of the framerate limiter at a cost of higher CPU usage. |
| 9 | +# The default 0 should work fine for most people, but if you have issues it might be worth trying the accurate mode. |
8 | 10 | # 0 = efficient mode |
9 | 11 | # 1 = accurate mode |
10 | 12 | FramerateLimitMode = 0 |
11 | 13 |
|
12 | 14 | # FramerateFastLoad: Unlimits framerate during load screens to help reduce load times. |
13 | 15 | # 0 = disable |
14 | | -# 1 = unlimit framerate |
15 | | -# 2 = unlimit framerate & disable vsync (fastest but may cause screen flash) |
| 16 | +# 1 = unlimit framerate during load screens |
| 17 | +# 2 = unlimit framerate & disable vsync during load screens (fastest load times but may cause screen flash) |
16 | 18 | FramerateFastLoad = 1 |
17 | 19 |
|
18 | | -# FramerateUnlockExperimental: Prevents game from speeding up when playing with FramerateLimit above 60FPS. |
| 20 | +# FramerateUnlockExperimental: Fixes game speeding up when playing with FramerateLimit above 60FPS. |
19 | 21 | # Works by forcing game to only update at 60Hz, while rendering is allowed to run at a higher rate. |
20 | | -# Though since game still runs at 60Hz internally this isn't as good as a true framerate unlock, but might still be useful for some. |
21 | | -# (certain textures/UI elements may animate faster at higher FPS, but gameplay should remain the same speed) |
| 22 | +# Since game still runs at 60Hz internally this isn't as good as a true framerate unlock, but might still be useful for some. |
| 23 | +# (some textures/UI elements may animate faster at higher FPS, but gameplay should remain the same speed) |
22 | 24 | # Should be fine to leave this enabled in most cases, but if you have issues feel free to disable this here. |
23 | 25 | FramerateUnlockExperimental = true |
24 | 26 |
|
@@ -53,11 +55,14 @@ AnisotropicFiltering = 16 |
53 | 55 | # For best results use this with "DX/ANTIALIASING = 2" inside outrun2006.ini |
54 | 56 | TransparencySupersampling = true |
55 | 57 |
|
56 | | -# ScreenEdgeCullFix: Fixes issues with certain stage objects being culled out before they reach edge of screen when playing at non-4:3 aspect ratio. |
| 58 | +# ScreenEdgeCullFix: Fixes certain stage objects being culled out before they reach edge of screen, when playing at non-4:3 aspect ratio. |
57 | 59 | ScreenEdgeCullFix = true |
58 | 60 |
|
59 | 61 | # DisableVehicleLODs: Disables LODs on vehicles, reducing the ugly pop-in they have. |
60 | 62 | DisableVehicleLODs = true |
61 | 63 |
|
62 | 64 | # DisableStageCulling: Disables culling of certain stage objects, so most distant objects won't obviously pop in to view. |
63 | 65 | DisableStageCulling = true |
| 66 | + |
| 67 | +# FixZBufferPrecision: Fixes Z-Buffer precision issues, heavily reducing z-fighting and distant object drawing issues (eg. signs/buildings will have much less pop-in) |
| 68 | +FixZBufferPrecision = true |
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