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FixZBufferPrecision: fix lens flare being clipped out
resets znear before screen effects are drawn, kinda hacky but easier
than trying to reposition each screen effect
(wonder if this could be inverted so it'd only change znear temporarily while
stage is drawing, would solve any car clipping issues... no luck with that yet)
Copy file name to clipboardExpand all lines: Outrun2006Tweaks.ini
+1-2Lines changed: 1 addition & 2 deletions
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@@ -69,5 +69,4 @@ DisableVehicleLODs = true
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DisableStageCulling = true
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# FixZBufferPrecision: Fixes Z-Buffer precision issues, greatly reducing z-fighting and distant object drawing issues (eg. signs/buildings will have much less pop-in)
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# Note: disabled by default as it may stop lens-flare effect from displaying, up to you which is more important
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