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LOD: update LOD exclusions, update actions build
Thanks to @Tenome and @DrAzathoth for LOD contributions, and @DonelBueno for the combined list. The old actions build expired, this is mostly to get a new one built, hopefully can come back to this properly soon.
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OutRun2006Tweaks.lods.ini

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Original file line numberDiff line numberDiff line change
@@ -23,11 +23,19 @@
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# Random piece of floating geometry above the lift cables, didn't get a close look
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0x6 = 0x1E
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# CLOUDY HIGHLAND
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[Stage 5]
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0x1 = 0x2, 0x3
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# TULIP GARDEN
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[Stage 10]
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# Hill on the road, DD222
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0x1 = 0x1F
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# CAPE WAY
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[Stage 13]
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0x6 = 0x4
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# BEACH
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[Stage 15]
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# Black patch above water
@@ -44,6 +52,11 @@ SkipQuickSort = True
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# Odd white backdrop visible in bunki
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0x1 = 0x15
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# NATIONAL PARK
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[Stage 24]
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# Bad mountain geometry when entering from the left bunki.
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0x1 = 0x0, 0x2, 0x3, 0xE
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# MAYA
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[Stage 25]
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# Tree sprite on bunki transition
@@ -60,6 +73,84 @@ SkipQuickSort = True
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# Bushes when entering from bunki
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0x5 = 0xBB
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# FLORAL VILLAGE
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[Stage 27]
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# A bunch of floating geometry when entering from the right bunki.
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0x1 = 0x18
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0x3 = 0xB
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0x4 = 0x109, 0x10A, 0x10B, 0x10C, 0x10D, 0x10E, 0x10F, 0x110, 0x111, 0x112, 0x113, 0x114, 0x117, 0x11B, 0x129, 0x132, 0x133, 0x134, 0x136, 0x137, 0x138, 0x139, 0x13A, 0x13B, 0x1A8
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# (R) PALM BEACH
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[Stage 30]
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0x2 = 0x3C
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# DEEP LAKE (R)
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[Stage 31]
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0x1 = 0x7, 0xC
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# ALPINE (R)
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[Stage 33]
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0x1 = 0x0
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0x2 = 0xD
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0x3 = 0x63, 0x66
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# SNOWY MOUNTAIN (R)
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[Stage 34]
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0x1 = 0x7
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# CASTLE WALL (R)
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[Stage 36]
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0x1 = 0x8
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# CAPE WAY (R)
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[Stage 43]
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# Geometry clipping road when entering from right bunki.
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0x1 = 0x14
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0x7 = 0x2, 0x13, 0x14, 0x15, 0xE, 0xF
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# SUNNY BEACH (R)
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[Stage 45]
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# Mountain geometry clipping road from left bunki.
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0x1 = 0x27
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# JUNGLE (R)
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[Stage 52]
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# Bad geometry from right bunki.
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0x1 = 0x5E
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# LOST CITY (R)
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[Stage 53]
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0x1 = 0x1, 0x18, 0x19, 0x1A, 0x1D, 0x1F, 0x29, 0x44, 0x47
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0x3 = 0x5, 0x6, 0x70, 0x12E, 0x12F, 0x137, 0x142, 0x147, 0x156, 0x157, 0x161
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0x4 = 0x42, 0x47, 0x48, 0x4A, 0x4C, 0x52, 0x55, 0x57, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x62, 0x64, 0x65, 0x66, 0x68, 0x6B, 0x6C, 0x93, 0xC5, 0xC7
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0x5 = 0x3, 0x5, 0x6, 0x7, 0x8
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0x7 = 0xF, 0x12
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0x8 = 0x0, 0x1
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# (R) NATIONAL PARK
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[Stage 54]
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0x1 = 0x9, 0xC
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# (R) LEGEND
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[Stage 55]
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0x1 = 0x33
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0x2 = 0x4F, 0x50, 0x55, 0xD1, 0xD2, 0xD7, 0x2A3, 0x30E, 0x313, 0x315, 0x316, 0x317, 0x318, 0x31A, 0x31B, 0x32F
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# SKYSRAPERS
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[Stage 56]
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# Trees in the middle of road when entering via right bunki.
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0x5 = 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x87, 0x88, 0x89, 0x98, 0xA3, 0xBA, 0xFB, 0x104, 0x105, 0x106, 0x107, 0x108, 0x109, 0x10A, 0x10B, 0x10C, 0x10D, 0x112, 0x134, 0x13B
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# (R) FLORAL VILLAGE
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[Stage 57]
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0x1 = 0x19, 0x23
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# (R) MILKY WAY
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[Stage 58]
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0x1 = 0x1, 0x4, 0xC
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0x2 = 0x78, 0x81, 0x83, 0x99, 0xB0, 0xB1
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0x5 = 0x0
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# PALM BEACH (T)
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[Stage 60]
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# Bad polygon when entering from bunki

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