Commit a55518e
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DrawDistance: add quicksort hack to fix sunny beach water
This probably isn't a true fix for the water, think the water/reflection textures either have bad center coord setup, or maybe there's issues with the matrix used for calculating each models screen position (which then gets used for sorting by QuickSort)
Maybe similar to the znear projection matrix issue that FixZBufferPrecision worked around (likely, seeing as this issue only happens on PC, similar to the ZBuffer issue)
I didn't see anything broken by just skipping quicksort on this stage though, so we'll just do that for now1 parent 4b004c1 commit a55518e
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