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@@ -5,35 +5,36 @@ Latest builds can be found under the releases section: https://github.com/emoose
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### Features
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**Bugfixes:**
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- Prevents the "DEST" save corruption bug when trying to remap controls while having many dinput devices connected
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- Fixes C2C ranking scoreboards not updating on Steam and certain releases due to faulty anti-piracy checks
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- Pegasus animation's clopping sound effect will now end properly, without looping through whole session
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- Game can now load lens flare effect from correct path, restoring lens flare without needing to change game files
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- UI can now scale to different aspect ratios properly without stretching (requires `UIScalingMode = 2` in INI)
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- Prevents save corruption bug when remapping controls with many dinput devices connected
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- Fixed C2C ranking scoreboards not updating on Steam and other releases due to faulty anti-piracy checks
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- Pegasus animation's clopping sound effect will now end correctly
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- Lens flare effect now loads from correct path, without needing to change game files
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- Fixed Z-buffer precision issues that caused heavy z-fighting and distant object pop-in
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- Stage objects such as traffic cones will now only disappear once they're actually off-screen
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- Stage objects such as traffic cones now only disappear once they're actually off-screen
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- Fixes certain effects like engine backfiring which failed to appear when using controllers
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-Can hide text related to the now-defunct online service
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-Text related to the now-defunct online service can be hidden
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**Enhancements:**
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- Adds a built-in framelimiter to prevent game from speeding up
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- Textures for the UI and the game scene can be dumped & replaced
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- Built-in framelimiter to prevent the game from speeding up
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- FPS can now be partially unlocked, drawing at unlocked FPS while game runs at 60FPS tickrate
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- UI and game scene textures can be dumped & replaced
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- Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer
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-Restores XInput rumble code from the Xbox release, allowing gear shifts/drifts/crashes/etc to give feedback
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-Restored XInput rumble code from the Xbox release, allowing gear shifts/drifts/crashes/etc to give feedback
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- Xbox Series impulse triggers are supported and can be tweaked inside INI
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-Can force anisotropic filtering & enable transparency supersampling, greatly reducing aliasing around the edges of the track
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-Render resolution of reflections can be increased from the default 128x128
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-Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track
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-Reflection rendering resolution can be increased from the default 128x128
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- Game can now run in borderless windowed mode; mouse cursor will now be hidden while game is active
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- Automatically disables DPI scaling on the game window, fixing scaling issues with certain setups
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- Heavily reduced load times by disabling framelimiter/vsync during load screens
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- Allows skipping intro splash screens
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- Automatically disables DPI scaling on the game window, fixing certain scaling issues
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- Load times heavily reduced by disabling framelimiter/vsync during load screens
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- Music can now be loaded from uncompressed WAV or lossless FLAC files, if they exist with the same filename
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- Allows intro splash screens to be skipped
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- Music track can be changed mid-race via Q and E buttons, or Back/RS+Back on controller (`CDSwitcher` must be enabled in INI first)
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All the above can be toggled/customized via the OutRun2006Tweaks.ini file.
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All the above can be customized via the OutRun2006Tweaks.ini file.
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FPS can be partially unlocked by increasing the `FramerateLimit` setting above 60 (or disabling it), with `FramerateUnlockExperimental` enabled.
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This will then lock the games tickrate to 60FPS while draw-rate itself is unlocked.
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(some things like animated textures & menu text may speed up with this, but the game speed itself will remain the same)
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This will then lock the games tickrate to 60FPS while draw-rate itself is unlocked, allowing game speed to stay consistent.
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### Setup
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Since Steam/DVD releases are packed with ancient DRM that doesn't play well with DLL wrappers, this pack includes a replacement game EXE to run the game with.
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- Edit the `Outrun2006Tweaks.ini` to customize the tweaks to your liking (by default all tweaks are enabled)
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- Run the game, your desktop resolution will be used by default if `outrun2006.ini` file isn't present.
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**If you have framerate issues where game doesn't run at your full FramerateLimit setting**, try adding `DX/WINDOWED = 1` to your `outrun2006.ini` file and check if it helps.
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Steam Deck/Linux users may need to run the game with `WINEDLLOVERRIDES="dinput8=n,b" %command%` launch parameters for the mod to load in.
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