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InputBindings: show binding dialog when in-game "configuration" option pressed
todos: - save/load bindings - allow binding escape key - still need to check sensitivity against vanilla game
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4 files changed

+217
-62
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4 files changed

+217
-62
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src/hooks_framerate.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -296,7 +296,7 @@ class ReplaceGameUpdateLoop : public Hook
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// (do this inside our update-loop so that any hooked game funcs have accurate state...)
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Input::Update();
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if (!Overlay::IsActive || Overlay::IsBindingInputs)
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if (!Overlay::IsActive || Overlay::IsBindingDialogActive)
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{
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void InputManager_Update();
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InputManager_Update();

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