-
Notifications
You must be signed in to change notification settings - Fork 43
Open
Description
Hi,
I've tried to use this statemachine and deliver the data pointer (subclass of the Eventdata* )through states.
The issue happens on the state 3, when state 3 is done, it should do state 1 with state 3 data.
The states transition is: idle--button 0-->state 1--button 1-->state 3--interEvent-->state 1(Error happend)
When"delete pdataTemp" called in function StateMachine::StateEngine it was deleted twice.
So I added a new logic to skip the error warning but not sure it's solved.

Do you have some better solutions for that?
reguards.
Metadata
Metadata
Assignees
Labels
No labels