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JellyBeans.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Iterator
{
/// <summary>
/// Our collection item. Mostly because I'm a sucker for jelly beans.
/// </summary>
class JellyBean
{
private string _flavor;
// Constructor
public JellyBean(string flavor)
{
this._flavor = flavor;
}
public string Flavor
{
get { return _flavor; }
}
}
/// <summary>
/// The aggregate interface
/// </summary>
interface ICandyCollection
{
JellyBeanIterator CreateIterator();
}
/// <summary>
/// The concrete aggregate class
/// </summary>
class JellyBeanCollection : ICandyCollection
{
private ArrayList _items = new ArrayList();
public JellyBeanIterator CreateIterator()
{
return new JellyBeanIterator(this);
}
// Gets jelly bean count
public int Count
{
get { return _items.Count; }
}
// Indexer
public object this[int index]
{
get { return _items[index]; }
set { _items.Add(value); }
}
}
/// <summary>
/// The 'Iterator' interface
/// </summary>
interface IJellyBeanIterator
{
JellyBean First();
JellyBean Next();
bool IsDone { get; }
JellyBean CurrentBean { get; }
}
/// <summary>
/// The 'ConcreteIterator' class
/// </summary>
class JellyBeanIterator : IJellyBeanIterator
{
private JellyBeanCollection _jellyBeans;
private int _current = 0;
private int _step = 1;
// Constructor
public JellyBeanIterator(JellyBeanCollection beans)
{
this._jellyBeans = beans;
}
// Gets first jelly bean
public JellyBean First()
{
_current = 0;
return _jellyBeans[_current] as JellyBean;
}
// Gets next jelly bean
public JellyBean Next()
{
_current += _step;
if (!IsDone)
return _jellyBeans[_current] as JellyBean;
else
return null;
}
// Gets current iterator candy
public JellyBean CurrentBean
{
get { return _jellyBeans[_current] as JellyBean; }
}
// Gets whether iteration is complete
public bool IsDone
{
get { return _current >= _jellyBeans.Count; }
}
}
}