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Fix typo in ECCV 2020 tutorial.
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examples/tutorials/nb_python/ECCV_2020_Advanced_Features.py

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@@ -599,7 +599,7 @@ def restore_camera_track_config(sim, init_state):
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visual_sensor._spec.position = init_state["position"]
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visual_sensor._spec.orientation = init_state["orientation"]
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visual_sensor._sensor_object.set_transformation_from_spec()
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# restore the agent's state to what was savedd in init_camera_track_config
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# restore the agent's state to what was saved in init_camera_track_config
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sim.get_agent(agent_ID).set_state(init_state["agent_state"])
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@@ -1016,7 +1016,7 @@ def get_2d_point(sim, sensor_name, point_3d):
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make_simulator_from_settings(sim_settings)
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# fmt: off
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# @markdown In this example, we load a box asset with each face as a separate component with its own SceneNode. We demonstrate the result of modiyfing the associated semantic ids via object templates, the Simulator API, and the SceneNode property.
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# @markdown In this example, we load a box asset with each face as a separate component with its own SceneNode. We demonstrate the result of modifying the associated semantic ids via object templates, the Simulator API, and the SceneNode property.
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# fmt: on
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rigid_obj_mgr.remove_all_objects()
@@ -1262,7 +1262,7 @@ def get_2d_point(sim, sensor_name, point_3d):
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force_flat_shading = True # @param {type:"boolean"}
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new_template.force_flat_shading = force_flat_shading
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# @markdown The x,y,z components of the intertia matrix diagonal
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# @markdown The x,y,z components of the inertia matrix diagonal
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inertia_X = 1.0 # @param {type:"slider", min:0.1, max:10, step:0.1}
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inertia_Y = 1 # @param {type:"slider", min:0.1, max:10, step:0.1}
@@ -1398,7 +1398,7 @@ def get_2d_point(sim, sensor_name, point_3d):
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# @markdown Note 4 : There often are different modifiable properties available for solid and wireframe versions of the same primitive.
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# @markdown ###Primitive Asset Template Properties
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# @markdown The flollowing examples will illustrate all the modifiable properties for each of the different types of primitives, and allow for their synthesis.
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# @markdown The following examples will illustrate all the modifiable properties for each of the different types of primitives, and allow for their synthesis.
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# Primitive Asset Attributes Manager, provides access to AssetAttributesTemplates

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