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color.h
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/***************************************************************************
* Copyright (C) 2010, 2011 by Terraneo Federico *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* As a special exception, if other files instantiate templates or use *
* macros or inline functions from this file, or you compile this file *
* and link it with other works to produce a work based on this file, *
* this file does not by itself cause the resulting work to be covered *
* by the GNU General Public License. However the source code for this *
* file must still be made available in accordance with the GNU General *
* Public License. This exception does not invalidate any other reasons *
* why a work based on this file might be covered by the GNU General *
* Public License. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#pragma once
#include <config/mxgui_settings.h>
namespace mxgui {
/**
* This class is designed to behave just like a regular unsigned char, take the same
* amount of storage and, thanks to inlining, be as fast as dealing with an unsigned char.
* The reason why it exists is to avoid Color being a typedef for an unsigned char
* both when MXGUI_COLOR_DEPTH_1_BIT_LINEAR and MXGUI_COLOR_DEPTH_8_BIT, which would
* prevent template specialization to handle the 1 bit per pixel color depth
*/
class Color1bitlinear
{
public:
Color1bitlinear() {} //Uninitialized just like a regular unsigned char
Color1bitlinear(unsigned char c) : color(c) {} //Not explicit by design
operator unsigned char() const { return color; }
Color1bitlinear& operator=(unsigned char c) { color=c; return *this; }
private:
unsigned char color;
};
///\ingroup pub_iface
///Define the Color type, depending on the COLOR_DEPTH constant
#ifdef MXGUI_COLOR_DEPTH_1_BIT_LINEAR
typedef Color1bitlinear Color; //Only 0 and 1 allowed
#elif defined(MXGUI_COLOR_DEPTH_8_BIT)
typedef unsigned char Color;
#elif defined(MXGUI_COLOR_DEPTH_16_BIT)
typedef unsigned short Color;
#endif
} // namespace mxgui