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Missing Hit Sound Effects in Battletoads and Battletoads & Double Dragon #111

@Pelip

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@Pelip

Hi! First off, thanks for this amazing project. I’m running picoNES on a Raspberry Pi Pico 2 with the Adafruit DVI breakout and SD card setup using the pico2_piconesPlusAdaFruitDVISD.uf2 firmware and the v2.1 custom PCB.

I checked most of my games, and they work fine but both version of Battletoads and Battletoads & Double Dragon missing hit sound effect (When you hit enemis).

Suspected Cause: These two games maybe use the DMC audio channel (sample playback) for hit sounds. I dont know if DPCM playback is implemented here or not functioning correctly in these specific cases.

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