From 7de401ece829697f29aebda11f22862d972eacdd Mon Sep 17 00:00:00 2001 From: flamendless Date: Tue, 14 Feb 2023 20:10:38 +0800 Subject: [PATCH] Test webhook --- game/load.lua | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/game/load.lua b/game/load.lua index 85b79fb..3a06b5e 100644 --- a/game/load.lua +++ b/game/load.lua @@ -106,7 +106,7 @@ function assets.load_images() loader.newImage(images,"player_child_sheet","assets/images/player_child-sheet.png") loader.newImage(images,"player_child_idle","assets/images/player_child_idle.png") loader.newImage(images,"player_child_push","assets/images/player_child_push-sheet.png") - + loader.newImage(images,"player_sheet","assets/images/player-sheet.png") @@ -138,7 +138,7 @@ function assets.load_images() --upper right loader.newImage(images,"hallwayRight","assets/images/hallwayRight.png") loader.newImage(images,"daughterRoom","assets/images/daughterRoom.png") - --attic + --attic loader.newImage(images,"atticRoom","assets/images/atticRoom.png") --basement loader.newImage(images,"basementRoom","assets/images/basementRoom.png") @@ -262,7 +262,7 @@ function assets.load_images() loader.newImage(images,"attic_room_ladder","assets/images/atticRoom_ladder.png") loader.newImage(images,"attic_room_ladder_glow","assets/images/atticRoom_ladder_glow.png") loader.newImage(images,"chest","assets/images/atticRoom_chest.png") - loader.newImage(images,"chest_glow","assets/images/atticRoom_chest_glow.png") + loader.newImage(images,"chest_glow","assets/images/atticRoom_chest_glow.png") loader.newImage(images,"clock","assets/images/atticRoom_clock.png") loader.newImage(images,"clock_glow","assets/images/atticRoom_clock_glow.png") loader.newImage(images,"clock_base","assets/images/clock_base.png") @@ -290,7 +290,7 @@ function assets.load_images() loader.newImage(images,"storage_vault","assets/images/storage_vault.png") loader.newImage(images,"storage_vault_glow","assets/images/storage_vault_glow.png") loader.newImage(images,"input_base","assets/images/input_base.png") - + if love.system.getOS() ~= "Android" or love.system.getOS() ~= "iOS" then loader.newImage(images,"basement_battery","assets/images/basement_battery.png") loader.newImage(images,"basement_battery_glow","assets/images/basement_battery_glow.png") @@ -428,12 +428,12 @@ function assets.item_set() local storage_puzzle_item = Items(images.storage_vault,images["storageRoom"],40,30,"storage puzzle") table.insert(obj,storage_puzzle_item) - + if love.system.getOS() ~= "Android" or love.system.getOS() ~= "iOS" then local b_battery = Items(images.basement_battery,images["basementRoom"],30,38,"battery") table.insert(obj,b_battery) end - + @@ -550,7 +550,7 @@ function assets.item_set() end function assets.dialogue_set() - + dialogue = {} local shoerack = Interact(false,{"This is a shoerack","It's unattended for some time","Check inside?"},{"Yes","No"},"Just Worn Out Shoes","shoerack") --local shelf = Interact(false,{"this is a shelf","Look inside?"},{"Yes","No"},"just full of some items","shelf") @@ -571,7 +571,7 @@ function assets.dialogue_set() local crib = Interact(false,{"A child crib","There are barbie dolls,","teddy bears,and more stuff toys","There's a small paper with","drawings in it","Check it?"},{"yes","no"},"A child's art I guess.","crib") local stuffs = Interact(false,{"More toys","Stuff toys,","Dolls,","dumbbell","a hoola hoop hook.","There's a box.","Look in it?"},{"Yes","no"},"Nothing more here.","toy") local kTable = Interact(false,{"A kitchen table","Nothing special in it","Unless one is hungry","Sit down?"},{"Yes","No"},"I have nothing to do","kitchen table") - + local ref = Interact(false,{"A refrigerator","there are colorful","sticky notes and a picture","of me and my wife with","our child","What to do?"},{"Open it","Look at it"},"Just foods","refrigerator") local trash = Interact(false,{"A trash bin","It's full.","And it smells terrible","Check inside?"},{"Maybe?","No way!"},"There's nothing more here","trash bin") local sink = Interact(false,{"A large apparatus for kitchen","There are shelves on top,","Drawers at the bottom","Kitchen stuffs place holders","And a sink","Check the drawers?"},{"Yes","No"},"","sink") @@ -591,7 +591,7 @@ function assets.dialogue_set() local chest = Interact(false,{"It's a chest containing unused","stuffs and clothes","cobwebs and dust all over","Open it?"},{"Yes","No"},"There's nothing more here","chest") table.insert(dialogue,chest) local clock = Interact(false,{"It's Granpa's old clock..","I remember it's not working..","when Grandpa died last autumn","It's working now..","Something's not right..","Open it?"},{"Yes","No"},"There's nothing more here","clock") - table.insert(dialogue,clock) + table.insert(dialogue,clock) local storage_puzzle = Interact(false,{"It's a safe vault","I need a combination","to open it.","Input combination?"},{"Yes","No"},"There's nothing more here","storage puzzle") table.insert(dialogue,storage_puzzle) @@ -599,7 +599,7 @@ function assets.dialogue_set() local b_battery_dial = Interact(false,{"It's a toolbox","It contains electronic parts","Search for items?"},{"Yes","No"},"","battery") table.insert(dialogue,b_battery_dial) end - + table.insert(dialogue,bed)