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Wrong "Channel Count" in DrawCommand stats #113

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@megagrump

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@megagrump

Looking at issue #112, the "Channel Count" statistics is not accurate. It shows a value of "0" for every layer even though there are obviously more than 0 channels in some layers (otherwise no UI would be visible on screen).

The GetLayerDebugInfo function in Internal/Core/DrawCommands.lua is faulty. It uses the length of the Layer table for statistics, which is always 0 - it's a hash table that has no length.

As I'm trying to optimize the DrawCommands module for performance, I wonder if Channel Count is an important metric at all? I don't even understand what "Channel" even means in this context.

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