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World Layout
Empyrean Campaign
There are 12 major zones of the game which are roughly positioned to match a clock face. This is echoed in the hyperspace map:
Each major zones of the game will be made of three good-sized, content-heavy maps. The first creatures appear on map 1-1, the first teleporter is in 1-2, and the first boss in 1-3. That pattern repeats until the finale at level 11-3. The player starts in zone 12 which contains the main village.
Here are the 36 maps along the main quest line.
Zone 12 is the starting area and main town.
- 12-1 Arrival [grassland] an unusable teleport circle and a path leading to town.
- 12-2 Perdition Harbor [grassland] the main town, with the player stash and vendors and quests. teleporter
- 12-3 Book of the Dead [dungeon] a large chamber with a bookstand in the center.
Zone 1 is a green area with patches of goblin villages
- 1-1 Salted Fields [grassland] a large plains with weak enemies, let players get their feet under them
- 1-2 Stonewood [grassland] a maze of trees and cliff faces. teleporter
- 1-3 Goblin Camp [grassland] the goblins hold the main bridge, preventing the traveling merchant from crossing. Goblin boss!
Zone 2 is more watery/swampy and starts getting gothic and undead.
- 2-1 [grassland] bridges and swamp feel. Still lots of goblins
- 2-2 [grassland] creepy woods and graveyard with undead. teleporter
- 2-3 [grassland] dungeon entrance map, ruined city design
Zone 3 is the First Temple. Major artifact: Grave of the Saint Major quest item: Gravebloom
- 3-1 [dungeon] undead mausoleum, books and histories
- 3-2 [dungeon] undead dungeon cells, teleporter. Magic trader/teacher NPC in one of the cells.
- 3-3 [dungeon] undead crypt, large boss room: saint's grave with skeleton boss area. Quest treasure: Gravebloom
Zone 4 is an abandoned, haunted mine
- 4-1 [grassland] mines entrance, maybe boat and trader nearby
- 4-2 [cave] organized mines. Large grid-like area to explore. Storage rooms. Teleporter. Goblin trader.
- 4-3 [cave] unorganized mines. Branches still in progress. Zombie miner captain boss.
Zone 5 is a twisted cavern system
- 5-1 The Breach [cave]. This place has a maze-like connection with 5-2.
- 5-2 [grassland] mountain pass area. Expert blacksmith here. Teleporter. This place has a maze-like connection with 5-1.
- 5-3 [cave] antlion nests. Antlion queen boss (egg room with spawns and boss).
Zone 6 is the Second Temple Major artifact: The Red Altar Major quest item: Black Quill
- 6-1 [dungeon] wyvern area
- 6-2 [dungeon] Teleporter. A large chamber with The Red Altar.
- 6-3 [grassland] mountaintop fight agains the Wyvern Boss! Ruined city, dungeon entrance map (but came in through the back breach). Quest Treasure: Black Quill.
Zone 7 is an arid highland passage
- 7-1 [grassland] open arid area. Large plains with less green.
- 7-2 [dungeon] long underground passage with lots of enemies, and a teleporter and NPCs.
- 7-3 [grassland] Arid twisty passage with rock columns.
Zone 8 is a minotaur labyrinth homeland
- 8-1 [grassland] part of the minotaur labyrinth with 8-2
- 8-2 [dungeon] part of the minotaur labyrinth with 8-1. has a teleporter.
- 8-3 [grassland] ruins city, dungeon entrance. Minotaur boss.
Zone 9 is the Third Temple Major artifact: Doors to the Underworld Major quest item: Sacrificial Knife
- 9-1 [dungeon] Royal castle entrance feeling. Skeletal knights.
- 9-2 [dungeon] Research halls. Library lined walls. Contains the Doors to the Underworld in one chamber. NPC treasure hunter with high level items
- 9-3 [dungeon] Lots of teleporting and floating island areas. Skeleton Mages boss! Quest Treasure: Knife of Sacrifices
Zone 10 is the twisty caverns of the Underworld
- 10-1 [cave] The beginning areas of the Underworld
- 10-2 [cave] ?
- 10-3 [cave] ?
Zone 11 is the underground fortress containing the final encounter
- 11-1 [dungeon]
- 11-2 [cave]
- 11-3 [dungeon] The final confrontation
The quest line:
- Defeat the skeleton guardian in 3-3 to get the Gravebloom.
- Defeat the wyvern at 6-3 to get the Black Quill.
- Defeat the skeleton wizard council in 9-3 to get the Knife of Sacrifices
- Take the knife to The Red Altar 6-2. The knife replaced with Vial of Your Blood.
- Use the gravebloom on the vial to get the Vial of Blood Ink (bring the items to an NPC to mix them)
- Take the Vial of Blood Ink and the Black Quill to the Book of the Dead in the starting town, area 12-3.
- Write your name in the book.
- Now you can use the doors in 9-2 to travel to the Underworld (zones 10-11)
- Final confrontation in area 11-3