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I'm using this example code from the FLTK book on Windows 10 22H2 (AMD64) build 19045.5371 with NVDA 2024.4.2.
#![windows_subsystem = "windows"]
use fltk::{prelude::*, *};
use fltk_accesskit::{AccessibilityContext, AccessibleApp};
fn main() {
let a = app::App::default().with_scheme(app::Scheme::Oxy);
let mut w = window::Window::default()
.with_size(400, 300)
.with_label("Hello fltk-accesskit");
let col = group::Flex::default()
.with_size(200, 100)
.center_of_parent()
.column();
let inp = input::Input::default().with_id("inp").with_label("Enter name:");
let mut btn = button::Button::default().with_label("Greet");
let out = output::Output::default().with_id("out");
col.end();
w.end();
w.make_resizable(true);
w.show();
btn.set_callback(btn_callback);
let ac = AccessibilityContext::new(
w,
vec![Box::new(inp), Box::new(btn), Box::new(out)],
);
a.run_with_accessibility(ac).unwrap();
}
fn btn_callback(_btn: &mut button::Button) {
let inp: input::Input = app::widget_from_id("inp").unwrap();
let mut out: output::Output = app::widget_from_id("out").unwrap();
let name = inp.value();
if name.is_empty() {
return;
}
out.set_value(&format!("Hello {}", name));
}
The window can be navigated normally with tab and shift tab. However, when the focus is on the text input, each time a character is typed or deleted the entire text of the input is read by the screen reader. This is extremely distracting and not the way text edit fields provide accessibility.
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